SM-DesignerTheatre Sound Design, Show Control, Virtual Sound System & Digital Signage SoftwareUSER MANUAL
Current Version: 1.3.3.
CONTENTS:
1. INTRODUCTIONThis manual is optimised for use with the 16 channel version of SM-Designer software (the maximum size). If you have a smaller version, including the free/demo version, you can still do everything in this manual but the playback and live audio functions that are not licensed will only be emulated. You will be able to edit full 16 channel shows in this offline mode for use with fully licensed software. Please read and study this manual thoroughly - it is the key to satisfaction with SM-Designer. We highly recommend that the Windows Reference Guide, supplied with the operating system, be read and studied thoroughly as well. Although this manual provides complete information about the use of SM-Designer software, it is not a substitute for the information provided by other guides supplied with the system, especially those for the audio and MIDI interfaces.
Even highly knowledgeable designers, programmers and operators will save time and confusion if they follow Section 4. completely to learn the most efficient way to program and operate the SM-Designer system. Throughout this manual, we attempt to consistently use words with specific meanings as defined in the glossary. Please consult the glossary to clarify the meaning of any word. 1.1. SOFTWARE VERSIONS
The latest version of SM-Designer is always available for downloading at
RSD's web site:
2. SYSTEM HARDWARE
The latest hardware requirements for SM-Designer are always available on
RSD's web site:
Interface all components correctly for total system control. If desired, you may run SM-Designer to program shows without restriction on the computer without the license dongle, but only two audio channels can be used until it is connected. SM-Designer licenses are provided on USB dongles which can be connected to the computer through any standard USB hub. We can provide temporary license files by email to get you up and running immediately, without having to wait for the dongle to arrive. 2.1. COMPUTING EQUIPMENT
The latest computer requirements for SM-Designer are always available on
RSD's web site:
We recommend a minimum of 1GB of RAM - more, depending on the size
and number of .wav files being
manipulated by associated sound editing software not provided by RSD. The
minimum amount of RAM is also enough to run
most basic Digital Audio Workstation software. Please refer to your DAW
software's documentation for specific advice.
2.2. INTERFACING2.2.1. COMPUTING EQUIPMENT
WARNING:
Please consult the Computer and Windows Reference Guides for all mouse, keyboard, printer, monitor, audio interface and hub interconnection and power-up procedures. Install a MIDI interface with at least two I/O ports. The first MIDI OUT and IN (DIN-5) ports connect to all peripheral MIDI equipment and the second can be used to connect with a CMLabs MotorMix or MotorMan (see Section 2.2.2. ). Connect the computer to your network via a standard network cable 2.2.2. MIDI CONNECTIONS
Use the following third party devices to interface more
than one MIDI device with the SM-Designer computer:
Connect each MIDI OUT port of every MIDI device to a MIDI IN port on a standard MIDI Merge Box. Connect each MIDI OUT port uniquely via a standard MIDI cable to each merge box MIDI IN port. If interfacing only one MIDI device, connect its MIDI OUT directly to the MIDI IN port of the MIDI interface Adapter cable. The MIDI Merge Box is not necessary. Connect the MIDI OUT port of the MIDI interface Adapter cable to the MIDI IN port of the nearest MIDI device. Connect the MIDI THRU port of that MIDI device to the MIDI IN port of the next MIDI device. If you are using a CMLabs MotorMix/MotorMan you should connect it to its own MIDI interface and configure SM-Assistant's MotorMix MIDI I/O settings to communicate with that interface alone. Connect MIDI THRU ports to MIDI IN ports in a "daisy chain" fashion provided all devices receive MIDI messages reliably. We do not recommend this method of MIDI signal distribution because it may result in erroneous data transmission.
The recommended and superior method of sending a single MIDI OUT signal to
multiple MIDI IN ports is as follows:
Connect the MIDI OUT of the MIDI interface Adapter cable to the MIDI IN of the MIDI Splitter. Connect each MIDI OUT of the MIDI Splitter one-to-one to each MIDI IN of each MIDI unit in the system. If there are more controlled units than OUTS on the Splitter, connect one of the Splitter's MIDI OUT ports to the MIDI IN of another Splitter. Connect the MIDI IN of each additional device to a MIDI OUT of the splitter. Connect each MIDI IN uniquely via a standard MIDI cable to a single MIDI OUT.
Do not merge MIDI OUT from the SM-Designer computer with other MIDI OUTs
and return
it to the MIDI IN of the interface.
This can cause a condition in which MIDI messages pass continuously around in a
closed loop and will very quickly cause
the system to freeze.
2.2.3. AUDIO CONNECTIONS
SM-Designer is designed to operate with any audio interface that uses
ASIO drivers and ASIO drivers must be installed before running
SM-Designer.
2.2.4. USB CONNECTIONSThe SM-Designer license dongle may be connected directly to the computer's USB port or to a standard USB hub. USB to MIDI adapters may also be used. Please refer to the instructions included with your USB to MIDI interface adapter for further information. Current information is always available on our web site in the Frequently Asked Questions section. The URL for this page is RSD Frequently Asked Questions Page 2.3. OPERATING PRECAUTIONS2.3.1. DISK HANDLINGIMPORTANT: NEVER REMOVE PORTABLE MEDIA UNTIL TWO SECONDS AFTER THE DISK DRIVE LIGHT GOES OUT AFTER FINALIZING CDs or DVDs! 2.3.2. DATA/SHOWS BACKUPIn order to safeguard against power failure, equipment failure or operator errors, periodically make at least two backup copies of all user data by simply copying the SM-Designer folder that is automatically created in the My Documents\RSD folder. To revert to a saved backup, or to copy a user's project to another computer, quit SM-Designer on the target machine then simply drag the backed up copy of the SM-Designer folder into the My Documents\RSD folder and replace all files and folder when prompted. Then restart SM-Designer. 2.3.3. OBTAINING THE SOFTWARERSD supplies the SM-Designer program by Internet only. With an Internet browser, go to RSD's software web page RSD Download Page and save the current version of SM-Designer (SM-DVxxx.EXE) to a temporary location in your computer. The current version of this User Manual can be obtained from our Manuals page RSD Manuals Page 2.3.4. HARD DISK INSTALLATION
Installation should proceed without incident. In case of difficulty, please copy all errors reported and advise us immediately so that we may assist. 3. USING THE PROGRAMIT IS HIGHLY ADVISABLE TO FREQUENTLY MAKE AT LEAST TWO BACKUPS OF ALL DATA 3.1. SETTING UPThis manual assumes SM-Designer is installed on the computer's internal hard disk drive. If not, follow the instructions in Section 2.3.4., above. After connecting all equipment according to Section 2., connect the computer to the AC mains supply and switch on the power. This manual assumes the standard Desktop is present. 3.1.1. PREFERENCES
To put SM-Designer on the desktop:
3.1.2. CREATING FOLDERSThere is no need to manually create show and selection folders since SM-Designer prompts you automatically during first time operation. All necessary files copy automatically during the backup process if the backup instructions are followed faithfully. SM-Designer and SM-Assistant will find all backed up files automatically. To copy selections and shows between computers, follow the backup procedures outlined in Section 2.3.2. 3.1.3. STARTING THE PROGRAM
If this is the first time the program is run
SM-Designer is a multi document interface, in which all desired windows normally open and close within the confines of the main window. Some windows can be 'floated' so that they can be located outside the confines of the program's main interface window and placed anywhere on the desktop. These windows have a button with an 'F' in them and include the VU Meter, Submasters, Inputs, Outputs and Crosspoints windows. The Toolbar at the top of the main window displays various characteristics: A button to display SM-Assistant settings, Device ID, current operating status and a button to set the current Default Show. The Taskbar just below displays buttons with the name of all open windows. Click a button to bring the desired window to the front. Running additional programs with SM-Designer requires more memory. Determine the exact amount of memory required in advance of critical show programming and with adequate time for thorough testing. After installing SM-Designer, double-click on the SM-Assistant icon (not SoundMan-Server) to display it. Click the Configuration button you will see. Select the desired ASIO interface from the top droplist. If you do not do this, you will NOT get audio playback! If you have MIDI devices you want to control, or will be using an MM, select the MIDI ports using the other droplists. Click the OK button to save the configuration. The system is now ready to use. TOP INDEX 3.2. SHOW EDITOR WINDOWTo open the Show Editor window, select Show Editor in the View menu. If the Show Editor window is already open, it can be brought to the foreground by clicking on the Show Editor button of the Taskbar.
The Show Editor automatically creates a show folder for each show inside the
Shows
folder of the My Documents\RSD\SM-Designer
folder and the user can quickly load all shows into SM-Assistant.
Within each
show folder, it creates an individual list
The third line of the the Show Editor window in the left 'tree' column displays the currently selected level (show, list, path or cue) within the Show:
Any MIDI message or cue that is played back in the Show Editor gets sent to the internal SM-Assistant show control engine and/or SoundMan-Server audio playback and matrix engine and if 'SM-A to MIDI Echo' is turned on, to the MIDI OUT port selected in SM-Assistant as well. 'Show Tracksheet' is a way to view all messages within a show in different orders. This will be discussed in detail in Section 3.2.2.2. The menus available in the main window change depending upon the selected level of the Show. The left pane of the Show Editor window displays the various levels of a show: Lists, Paths and Cue. Right-clicking on any item provides a menu of options.
For Shows:
The same choices are available in the Show menu of the Main window.
For Lists:
The same choices are available in the List menu.
For Paths:
The same choices are available in the Path menu.
For Cues:
The same choices are available in the Cue menu. The right pane of the Show Editor window displays the properties of the level below the one on the left: Lists, Paths, Cues and Messages. Messages can be created, manipulated and edited using the toolbar that appears when messages are displayed. 3.2.1. SHOW EDITOR MENUS
The following menus and menu items are only available in the Main
window when the Show Editor window is highlighted:
The last four menus are only displayed when the appropriate show level is selected. The File Menu contains:
The View menu contains:
The Settings menu contains:
The Contents menu contains:
The Help menu contains:
The Show Control menu contains all function key options which control SM-Assistant Show Control operations. See Section 3.5. The Show menu contains:
The List menu contains:
The Path menu contains:
The Cue menu contains:
3.2.2. MAKING SHOWS AND CUESIf the Show Editor window is not visible, click Show Editor on the Taskbar. If Show Editor is not on the Taskbar, select it in the View menu. To illustrate the show making process, we will make a show that will be used in one of the tutorials. See Section 4.
Some of these options are greyed because there is no message within the cue yet.
3.2.2.1. NEW MESSAGESClick the New Message icon and the Choose Message Type window appears. There are 17 choices:
Five parameter choices appear on all message editors:
Many specific SoundMan commands cannot easily be created as 'New Messages' in the show editor since many of these more complex commands would be extremely difficult (if not impossible) to generate and 'New Messages' editing only deals with the large category of general commands more easily chosen from scratch. In many cases, such as Set Stop Notification, it is almost impossible to get to the custom editor that comes up in the Show Editor window when one simply double clicks on such commands after they have been initially created in the live action windows. Four buttons appear in most Edit Message windows:
3.2.2.1.1. SET INPUT/OUTPUT LEVEL
This window allows you to create a message that sets the parameters of one input or output channel. Start by selecting 'Input' or 'Output'. Then select a channel number from the drop-down menu. Drag the fader to the desired level. Enter a ramp time and type if this is to be a timed fade. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.2. SET SUBMASTER LEVEL
This window allows you to create a message that sets a submaster level. Select a submaster number from the drop-down menu. Drag the fader to the desired level. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.3. SET CROSSPOINT LEVEL
This window allows you to create a message that will set the parameters for a crosspoint. Select an input channel number and an output channel number from the drop-down menus. Drag the fader to the desired level. Enter a ramp time and type if this is to be a timed fade. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.4. SET CROSSPOINT POLARITY
This window allows you to create a message that will set the polarity of a crosspoint. Select an input channel number and an output channel number from the drop-down menus. Select 0 degrees or 180 degrees. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.5. SET DELAY
This window allows you to create a message that will set the delay time of an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Drag the faders to the desired number of milliseconds and hundredths of mS or number of samples for the delay time. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.6. ENABLE/DISABLE DELAY
This window allows you to create a message that enables or disables the delay on an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to enable or disable the delay for the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.7. MUTE/UNMUTE CHANNEL
This window allows you to create a message that mutes or unmutes an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to mute or unmute the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.8. SOLO/UNSOLO CHANNEL
This window allows you to create a message that solos or unsolos an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to solos or unsolos the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.9. SET EQ
This window allows you to create a message that sets the equalization for an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Select the number of bands to be used. Then choose the type of equalization to be used (bandpass, highpass, lowpass.) Then choose from left to right the center frequency, bandwidth, and the decibel boost or cut. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.10. PLAYBACK (GO, STOP, LOAD, RESUME)
This window allows you to create a playback message. Select whether you want a selection to GO, STOP, LOAD, or RESUME. Select either 'specific location' or 'current location.' If 'specific location' is selected, a window pops up that allows you to choose a selection to be played. Select an input channel from the drop-down menu. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.11. PLAYBACK (GO CHANNEL SET)
This window allows you to create a message that will assign a group of loaded playback channels to GO simultaneously. Select which playback channels you want to GO. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.12. MIDI SHOW CONTROL EVENT
This window allows you to create a message for a MIDI Show Control event. It is used when SM-Assistant controls other MSC devices. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.13. SET MATRIX
This window allows you to create a message that sets the entire mixer to one of the five common matrix settings. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.14. SET INPUT CHANNEL MODE
This window allows you to create a message that sets the input mode of a channel. Select an input channel number from the drop-down menu. Select what mode that input channel is to be in. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.15. SET MIDI ECHO
This window allows you to create a message that sets the MIDI echo status. These settings are discussed in detail in Section 3.2.2. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.16. MTC GENERATOR
This window allows you to create a message that sets the commands for the MIDI Time Code generator. In the left column choose a command and in the box on the right, choose a frame rate. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.17. MIDI CHANNEL VOICE
The MIDI Channel Voice Message Editor is for musical MIDI messages. Any valid MIDI Channel Voice Message can be created and edited. Clicking 'OK' will automatically paste this message into the currently opened cue.
3.2.2.1.18. HEX EDITOR
The Hex Editor is for MSC messages other than those normally used in SM-Designer. Any valid MIDI hex message can be entered in the bottom field:
3.2.2.2. TRACKSHEETS
Tracksheets are a convenient way of viewing all messages in a particular show. Within each show, the messages can be viewed by groups and subgroups in the left column. Each Device ID number is a master group. The main sub-groups are Live messages (inputs, outputs, crosspoints, and submasters), Playback messages, and Show Control messages. Under each main sub-group, you can either view ALL Live messages or Playback messages or Show Control messages at once or you can dig deeper into the sub-groups by clicking on the '+' sign in the tree. For example, for the Live group you can view just the messages that involve level changes for input 10. For the Playback group you can view just the messages that are LOAD commands input 9. For the Show Control group you can view just the messages that say OPEN CUE LIST.
Within all of these windows on the right-hand pane, messages are sorted by List
number, then Path number, then Cue
number, then ID number. These messages can also be sorted by Cue number which
is really useful when you are using
multiple lists and the Cues are jumping from one list to the other.
3.3. SHOW PROPERTIES WINDOW
Right-click the show icon in the left pane of the Show Editor and select Edit Show Defaults to open the Show Properties window. Click the specific tab you wish to set up. Each tab opens a custom editor which are described in their own sections below.
3.3.1. SUBMASTERS
SET SUBMASTER ZERO The value chosen represents the submaster amplitude step value at which each submaster neither adds nor subtracts from the gain of the channel(s) it is assigned to. Default is 64. SET SUBMASTER GAIN Four choices are available:
Each submaster has 128 amplitude steps, controlled by the continuous MIDI controller assigned to it. This provides a theoretical total control range of 24dB (default), 48dB, 96dB and 192dB, respectively. The gain structure of SoundMan-Server limits the maximum overall gain to 0dB (unity gain), however, so sending commands to rise above this level will be ignored. SUBMASTER ASSIGNS
Click View by Submaster to see which Input and Output channels are currently
assigned to that Submaster. Click Input
and/or Output channel boxes to change assignments.
3.3.2. CONTROLLER ASSIGNS
SET MIDI CHANNEL Each MIDI Continuous Controller can control one submaster. Each submaster can be controlled by one Controller. Click the Controller- Submaster number to select a MIDI Continuous Controller. Select the MIDI channel of the Controller at the top. Click the Submaster box below to choose which one is controlled by that Controller. Any previously stored assignments are displayed in the Controller field. Click any Submaster box to change the assignment.
3.3.3. ALL_OFF ACTIONS
SET ALL_OFF ACTIONS indicates what functions will be affected when an ALL_OFF command is sent to SM-Assistant and SoundMan-Server processes.
3.3.4. RESET ACTIONS
This defines actions performed by SoundMan processes when an MSC RESET command is received. Any combination of the following can be set:
There is are buttons to Set and Clear all selections.
3.4. CONTENTS WINDOW
Select either of the first two menu items in the Contents menu of the main window and the Contents window appears with alternate tabs preselected. The Contents window automatically manages the contents of the audio selections and shows used by ShowMan-Assistant. It automatically converts all sample rate audio (.WAV) files created by audio editing software (not provided by RSD)
The Shows section displays:
3.5. SHOW CONTROL WINDOW
Select Show Control in the View menu and the Show Control window appears with all currently operating show lists and cues displayed along with an interactive Show tree. The Show Control window completely monitors and can interactively manage the live show operation of SM-Assistant's show control engine. All live cue actions within SM-Assistant's show control processes are displayed and can be modified by the user as required. SM-Assistant will simultaneously respond to operator commands executed from this window as well as MSC commands received by the MIDI IN port of the computer, as set in SM-Assistant. All commands generated in the Show Control, Playback or any Live window can be recorded with the Show Editor Begin Recording Cue tool and individual commands can be recorded into the Message Edit window and the Set Stop Notification window. The top left area of the window displays:
The top right area of the window displays:
Each open list is represented by a number of displays and controls, including:
Tree views of additional lists can be viewed by clicking on the '+' sign above the tree pane. Clicking the '-' button closes the undocked tree window. In this particular show, two lists are displayed in the bottom right portion of the window.
3.6. VU METER WINDOW
Select menu item VU Meters in the View menu of the main window and the VU Meter window appears. All 16 Audio Input and Output levels are displayed separately in this window. Input VU Meters display the actual audio levels of the internal Hard Disk playback system unless inputs are set to LIVE or AUTO. Input VUs then will display the actual audio levels at the live inputs. Output VU meters display the actual audio levels at the live outputs. The 'F' button at the right of the window allows the VU Meter window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop. 3.7. STATUS WINDOW
Select menu item SM-Assistant Status in the View menu and the Status window appears at the bottom of the main window. The following key operational statistics are displayed continuously in this window:
Buffer and message tallies are accumulated by SM-Assistant so they will not be reset until SM-Assistant is shut down.
3.8. IMPORT SHOW WINDOWSelect menu item Import Show File/File in the File menu of the main window while the Show Editor window is highlighted and a file browser appears. Select any Show Editor .sho type file obtained from any SM-Designer installation and click OK. The Import Show window appears.
Select menu item Import Show File/From SM-Assistant in the File menu while the Show Editor window is highlighted and a window appears in which all available shows in the SM-Assistant shows directory appear. Select the Show desired and click OK. The Import Show window appears.
Click:
3.9. PLAYBACK WINDOW
Select menu item Playback in the View menu of the main
window and
the Playback window appears. Each channel in the
Playback window has two modes: Live and Setup.
Tooltips are provided for every icon,
button and display function in the Playback window.
To choose a selection to play and enable any channel, click Setup then LOAD then 'Click for Selection'. Make a selection in the window that appears and click the 'OK' button. Each channel in Live mode can be controlled independently with its transport buttons once it is enabled by assigning or playing a selection as described above. The MIDI commands generated can be recorded in the Show Editor. Each channel displays the current selection number, name playback status and time. The top section on the right side provides a convenient way to instantly make a chosen selection play and stop at a chosen selection on all playback channels simultaneously. To start or stop playing at a time other than 00:00:00.00, click in the time display area and enter the desired number or scroll the mouse up and down. Each channel in the Setup mode provides for individual selections and times for GO, STOP, LOAD & RESUME. GO starts the selection whereever it is currently unless a specific time is inserted. Likewise, STOP makes the selection stop whereever it is currently unless a specific time is inserted. To make a selection simply start and stop, use GO and STOP. Select the function desired before choosing the selection and setting the time. Clicking the 'Right Arrow' button in Setup mode inserts the current live selection and time into the current setup display. RESUME specifies the exact point in any selection from which playback continues without pause when the current selection stops for any reason (including ending normally, receiving a live stop command or an appropriate playback STOP command with a specific location in a cue which gets executed while the selection is playing). RESUME is the command to use when wanting to make selections loop seamlessly: insert a RESUME message that specifies the start point of the loop repeat into the cue after the playback GO (and STOP) message(s). RESUME stays resident until it is cancelled with a RESUME CLEAR command. For more information on RESUME see the command set document: RESUME Command The 'link' buttons on the right hand side link adjacent channels so control buttons will actuate all linked channels synchronously. The red 'exclamation' icon brings up the SET STOP NOTIFICATION (SSN) window. This allows you to have SM-Assistant send virtually any message you want whenever the selection stops. While the SSN window is open, simply generate the message you wish by performing the desired action in SM-Designer and that message will be encapsulated in the SSN message which can then be saved in a cue. SET STOP NOTIFICATION stays resident until it is cancelled with a SET STOP NOTIFICATION CLEAR command. For more information on SET STOP NOTIFICATION see the command set document: Set Stop Notification Command Also please see the quick reference section. 3.10. SUBMASTERS WINDOW
Select menu item LIVE/Submasters in the View menu and the Submasters window appears. All 32 submasters are displayed and can be moved with the mouse and levels can be entered directly into the fields below each knob. The current volume level of each submaster is always displayed correctly. Each submaster can be controlled by a MIDI controller as chosen in the Show Properties window. Each submaster can be labeled by clicking on the black scribble strip to the left of the knob (which doubles as a playback progress bar and ident strip). The submaster last clicked has a red knob and the Input and Output level controls which are assigned in the Show Properties window to that submaster have their 'Assigned to Current Submaster' indicator illuminated, if the Inputs and/or Outputs windows are visible. The 'F' button at the bottom right corner allows the Submasters window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop.
3.11. INPUTS WINDOW
Select menu item LIVE/Inputs in the View menu of the main window and the Inputs window appears. Labels can be added by clicking on the scribble strip to the left of each knob (which doubles as a playback progress bar and ident strip). Levels can be adjusted with the mouse and can be entered directly into the fields below each knob. Pairs of inputs can be linked with the stereo links above and individual inputs can be linked with the independent link buttons below.
Live control functions for all input channels are accessible in the Inputs
window.
These include: Volume level, Auto-Pan rate and
ramp, Mute, Solo, Delay, EQ & Link controls. There is also an indicator which
displays current submaster assignments.
The 'F' button at the bottom right corner of the window allows the Inputs window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop 3.12. OUTPUTS WINDOW
Select menu item LIVE/Outputs in the View menu of the main window and the Outputs window appears. Labels can be added by clicking on the scribble strip to the left of each knob (which doubles as a playback progress bar and ident strip). Levels can be adjusted with the mouse and can be entered directly into the fields below each knob. Pairs of outputs can be linked with the stereo links above and individual outputs can be linked with the independent link buttons below.
Live control functions for all output channels are accessible in the Outputs
window.
These include: Volume level, Auto-Pan rate
and ramp, Mute, Solo, Delay, EQ & Link controls. There is also an indicator
which displays current submaster assignments.
The 'F' button at the bottom right corner of the window allows the Outputs window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop 3.13. CROSSPOINTS WINDOW
Select menu item LIVE/Crosspoints in the View menu of the main
window and the Crosspoints window
appears. Left click any crosspoint to open the full live control window. These
include: Volume level, polarity,
Auto-Pan rate and ramp. Levels can be adjusted with the mouse and can be
entered directly into the fields below each knob. Right click any crosspoint to
open the live Auto-Pan control window.
More information can be found on crosspoints in the quick reference section. The 'F' button at the bottom right corner of the window allows the Crosspoints window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop 4. TUTORIALThis section describes some typical SM-Designer programming procedures but is not intended to provide examples of every show situation. RSD can provide suggestions on how to do more complex programming or we can provide a consultant programmer at extra cost. Please be aware, however, that we cannot solve every show programming puzzle over the phone or by email even though SM-Designer is capable of the most complex solutions. Since each individual show setup is different, it will be difficult to describe precisely how to program your particular system but we will provide some typical examples. We'll begin with simple procedures and work our way to more advanced exercises in show control. We will be working with the Default show 'Tutorial Show 1' that was created in Section 3.2.2. Make sure this is displayed in the default show button at the top of the main window and if it is not, click the button and select it.
Open the Show Editor and expand Tutorial Show 1. We
will now just change some of the defaults to
suit our needs. Right Click on the list icon in the left pane
To prepare for this tutorial, we will have to put some audio selections in the SM-Assistant selections directory. Using your DAW software, record at least nine 48K sample rate audio selections and save them as PCM format .wav files in the My Documents\RSD\SM-Designer\Selections folder. The SM-Designer installer also places four .wav files in this directory. Select the Contents/Audio Selections menu item. In the Audio Selections window, click Add New and select the first .wav file then click OK. If the file is stereo, SM-Designer will automatically split it into two mono files and put it in the SM-Assistant selections directory when you click the Process button. Repeat this process for all .wav files by multiselecting them. SM-Designer will also automatically add the selections to SM-Assistant.
4.1. LIVE AUDIO PLAYBACKFirst we'll simply play the first selection in SM-Assistant's selections directory. We will route the audio to output one. Before beginning, we will make sure all of the live mixer windows are normalized (with all faders at minimum). Select LIVE/Inputs under the View menu. Click on 'Set Matrix.' Click on 'Send' on the first option (all input, output, and crosspoint levels full off.) Then click 'Done.' We'll set things up to record our actions at the same time so that in the next section of the tutorial we can make a cue that does automatically what we first do manually:
Until you click Save in the Record Actions window all your actions will be recorded so make sure everything you do is what you want to into the cue. If you make a mistake, you can either click 'Clear' or remove unwanted messages after they have been saved into the cue. Now let's set some volume levels:
Finally, we'll specify selection one to play and specify it to stop at the beginning of selection two.
Selection one will be audible on audio output one.
4.1.1. MAKING CUE #1Now we'll make that cue that automatically does what we just did manually.
Now we can test the whole cue:
SM-Assistant should do everything that cue 1 is supposed to make it do. If something does not perform correctly, recheck the messages to make sure they are all correct. By rearranging the workspace you can also see these actions being performed in the SM-Assistant and SoundMan-Server windows simultaneously. Highlight Cue 1 and select Edit Cue Defaults in the Cue menu. Type 'Play Selection 1 routed to Output 1' in Cue Description. Edit the Cue Time in the Cue Properties window so it now reads 00 hours, 00 minutes, 30 seconds, 00 frames and 00 fractional frames. This will make the cue automatically GO 30 seconds after the SM-Assistant list clock starts. Click OK. The list clock is set to start automatically when the list opens and the list is set to open automatically when the show opens. SM-Assistant automatically opens the default show when it starts up or when the show is started or refreshed. To make 'Tutorial Show 1' the default show, click on the top right button that has a show name already on it. Click on 'Select a show.' Click on Tutorial Show 1 and click OK. This means that Cue 1 will go automatically after the default show starts - but first we have to refresh the show. To update Tutorial Show 1 in SM-Assistant at any time, highlight Tutorial Show 1 in the Show Editor window, right click and select Refresh Show in the Show menu OR open the Show Control window. Make sure Tutorial 1 show appears, then click 'Refresh' Observe the audio playback automatically GO exactly 30 seconds after the show restarts. The list clock can be seen incrementing in the Show Control window. Cue 1 can also be triggered at any time with a show controller or any MIDI system or via the live controls in the Show Control window.
4.2. EIGHT CHANNEL PLAYBACKNow we'll simultaneously play all eight audio selections in the SM-Assistant selections directory. We will route each selection 1 through 8 to outputs 1 through 8, respectively. We will do this by assigning selections 1-8 to inputs 1-8 respectively. We'll call this Cue 2:
4.2.1. SETTING INPUT & OUTPUT LEVELSNow we'll set and 'snapshot' the input volumes:
Those input levels are now in Cue 2. For the outputs, we will follow the same procedure:
Those output levels are now in Cue 2.
4.2.2. SETTING CROSSPOINT LEVELSWe will now set the crosspoint volumes:
At the bottom of the crosspoints window, click on the camera icon
Those crosspoint levels are now in Cue 2.
4.2.3. LOADING SELECTIONS
Now we'll load the Audio Playback selections. In the Show Editor, with Cue 2
selected in the left pane, open the Record
Actions window by clicking on the 'Begin Recording Cue' icon
in the right pane.
4.2.4. MAKING SELECTIONS GONow we can execute the GO:
Selections one through eight will be audible on audio outputs one through eight, respectively, unless you are working with an unlicensed version of SM-Designer.
4.2.5. FINISHING CUE #2Now we'll make a cue that automatically does what we just did manually.
Now we can test the whole cue:
SM-Assistant should do everything that cue 2 is supposed to make
it do. If something does not perform
correctly, double click the messages in the show editor to make sure
they all have the desired commands in them. Highlight each message one at a
time and send it to confirm its actions by
clicking on the 'Send Selected Messages' icon.
Highlight Cue 2 and select Edit Cue Defaults in the Cue menu. Edit the Cue Time in the Cue Properties window so it now reads 00 hours, 00 minutes, 30 seconds, 00 frames and 00 fractional frames. This will make the cue automatically GO 30 seconds after cue 1 goes. Click OK. Click Show Control in the Taskbar. 'Show Requires Refresh' will flash if a change has been made to the show. Click 'Refresh' Cue 1 automatically GOs 30 seconds after the show is refreshed and 30 seconds later cue 2 will go, starting all 8 selections as programmed. Cues 1 and 2 can also be triggered at any time with a show controller, any MIDI system or with the Show Control buttons in the Show Control window. While all 8 selections are playing synchronously, you can click the ALL Channels transport control buttons at the top left of the Playback window to see how easy it is to manually control and shuttle multitrack selections as desired. Avoid clicking the 'D' (Disable) button to keep all tracks active.
4.3. TUTORIAL SHOW 2Make sure the Show Editor, Show Control, Input, Crosspoint, and Output windows are all open (in the View Menu, make sure they are each checked). Plug two outputs from a sound generating or playback device (Mixer output, CD, cassette, etc.) into inputs 1 and 2 of your ASIO audio interface We will be working with Tutorial Show 2. Refer to section 3.2.2. SETTING UP to make a 'Tutorial Show 2' prior to beginning and make sure the show created in that section is loaded into the Show Editor window. Make sure the list defaults 'Clock Running when list opened' and 'Open List when Show opens' are both set to Yes. The computer audio interface must be connected and configured properly and the MIDI and network connections established. Make sure Tutorial Show 2 is the default show by clicking the show button in the toolbar at the top of the main window selecting on 'Select a show.' To clear settings and reset to the current show, select RESET in the Show Control menu or press Shift and F4 simultaneously. Normalize the mixers. This can be done quickly by going to the input, output, OR crosspoint window, clicking on 'Set Matrix' and sending 'all input, output, and crosspoint levels full off'. If you just finished stepping through Tutorial Show 1, you will also need to unlink all the input and output faders. Test the routing In the crosspoint window, send input 1 to outputs 1, 3, 5, etc. and send input 2 to outputs 2, 4, 6, etc. up to 16. For most applications, it is probably safest to set the crosspoint levels to full so you have one less level variable to think about. Set your inputs 1 & 2 to about -10dB (71). Once sound is playing, make sure you, in fact, have signal on your input faders by observing action on the input VU meters. Now bring up your output faders up one at a time to confirm signal and speaker assignments. If you are using a non-licensed version of SM-Designer, not all outputs will operate. Please take note as to what output levels are nominal levels for the room. This will come in handy when we begin programming output levels into Tutorial Show 2. Note: You can always bring a window into focus by clicking on the Taskbar. Testing features While audio is being played, it is a good idea at this point to experiment with the features on the faders. AutoPan function, mute, solo, EQ, and delay. With the AutoPan function, when you have changed the fade time and clicked OK, just double click at a different point on the fader and you will see the fader slide to your new level over time. Note that the breakdown is hh:mm:ss.ff. The table ramp is generally a smoother sounding fade. The exponential ramp is better for crossfades of similar material (wind, crickets, other subtle ambiences). The stock table ramp is simply a linear fade and exponential is logarithmic. Internal Input Audio Playback To prepare for this section of the tutorial, we will need to make sure there are selections in SM-Assistant. If you haven't already done so, using your DAW software, record a few 48K sample rate audio selections of varying lengths as PCM .wav format files in the My Documents\RSD\SM-Designer\Selections folder. In the Contents menu choose Audio Selections. In the Audio Selections window, click Add New and select the first .wav file then click OK. If the file is stereo, SM-Designer will automatically split it into two mono files and download them to SM-Assistant. For the tutorials, it would be more useful if these first eight selections are longer than one minute (preferably ambience type stuff like birds, street sounds, etc.) Repeat this process for eight .wav files. SM-Designer will also automatically add the selections to SM-Assistant.
In the Crosspoints window, assign input 1 to output 1 & 2. Bring outputs 1
& 2 to full. Click Playback on the Taskbar to open the Playback window.
In channel 1 click Setup then click GO. Click for
selection then choose a long .wav file and click OK.
Click on the green Play icon.
Making Cues We are going to make a sequence of cues. There are several ways to make the same type of cues which will be demonstrated. After making the cues, we will go back to edit them as one would do under normal theatre tech circumstances. To begin, we will make a cue that normalizes the mixers. In section 3.2.2. a new list, path and cue were created for Tutorial Show 2. Right-click on Cue 1 in Tutorial Show 2 in the Show Editor and select 'Edit Cue Defaults'. Under description, type 'Normalize mixer' and click OK. Now, we are ready to do some programming:
Click on 'Cue 1'
This cue will set all inputs, outputs and crosspoints off The following cues will include playback of audio selections and auto-panning. Each cue will demonstrate a different method of making cues.
Cue 5 is now complete and should look something like this:
Make a new Cue 10. This cue will use the Record Actions Window.
Cue 10 should look something like this:
Cue 15 will utilize the Snapshot function when possible as well as the New Message window.
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