Theatre Sound Design, Show Control & Virtual Sound System Software

SM-Designer

Theatre Sound Design, Show Control, Virtual Sound System & Digital Signage Software

USER MANUAL

Current Version: 1.3.3.
Coded By: Shelly Kantrow & Loren Wilton
Manual By: Susanne Clampett & Charlie Richmond
All Rights Reserved, Copyright ©2008

Developed and Distributed by:
Richmond Sound Design Ltd.
Vancouver, Canada
Phone +1-604/715-9441
http://www.RichmondSoundDesign.com


CONTENTS:

1. INTRODUCTION

2. SYSTEM HARDWARE

3. USING THE PROGRAM

4. TUTORIAL

5. TROUBLESHOOTING

6. REFERENCE SECTION

7. GLOSSARY

8. REFERENCE INDEX


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1. INTRODUCTION

This manual is optimised for use with the 16 channel version of SM-Designer software (the maximum size). If you have a smaller version, including the free/demo version, you can still do everything in this manual but the playback and live audio functions that are not licensed will only be emulated. You will be able to edit full 16 channel shows in this offline mode for use with fully licensed software. Please read and study this manual thoroughly - it is the key to satisfaction with SM-Designer. We highly recommend that the Windows Reference Guide, supplied with the operating system, be read and studied thoroughly as well. Although this manual provides complete information about the use of SM-Designer software, it is not a substitute for the information provided by other guides supplied with the system, especially those for the audio and MIDI interfaces.

  • For first time use of SM-Designer or upon changing any system hardware, follow this manual carefully beginning with section 2.
  • For first time editing or programming with SM-Designer, follow this manual carefully beginning with section 3.
  • Allow adequate time to work with the software without interruption. Please become completely familiar with SM-Designer before programming your show.

Even highly knowledgeable designers, programmers and operators will save time and confusion if they follow Section 4. completely to learn the most efficient way to program and operate the SM-Designer system.

Throughout this manual, we attempt to consistently use words with specific meanings as defined in the glossary. Please consult the glossary to clarify the meaning of any word.

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1.1. SOFTWARE VERSIONS

The latest version of SM-Designer is always available for downloading at RSD's web site:
RSD Download Page

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2. SYSTEM HARDWARE

The latest hardware requirements for SM-Designer are always available on RSD's web site:
RSD Frequently Asked Questions Page

Interface all components correctly for total system control. If desired, you may run SM-Designer to program shows without restriction on the computer without the license dongle, but only two audio channels can be used until it is connected.

SM-Designer licenses are provided on USB dongles which can be connected to the computer through any standard USB hub. We can provide temporary license files by email to get you up and running immediately, without having to wait for the dongle to arrive.

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2.1. COMPUTING EQUIPMENT

The latest computer requirements for SM-Designer are always available on RSD's web site:
RSD Frequently Asked Questions Page

We recommend a minimum of 1GB of RAM - more, depending on the size and number of .wav files being manipulated by associated sound editing software not provided by RSD. The minimum amount of RAM is also enough to run most basic Digital Audio Workstation software. Please refer to your DAW software's documentation for specific advice.
SM-Designer can play back many hours of audio, so there must be enough computer hard disk space to store these as playable .raw files. Unless a network server is used, the computer must have enough storage device space to store all original .wav files. A computer network with a large server is an ideal solution for large production requirements.

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2.2. INTERFACING

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2.2.1. COMPUTING EQUIPMENT

WARNING:
DO NOT CONNECT OR DISCONNECT ANYTHING WHILE POWER IS APPLIED!

Please consult the Computer and Windows Reference Guides for all mouse, keyboard, printer, monitor, audio interface and hub interconnection and power-up procedures.

Install a MIDI interface with at least two I/O ports. The first MIDI OUT and IN (DIN-5) ports connect to all peripheral MIDI equipment and the second can be used to connect with a CMLabs MotorMix or MotorMan (see Section 2.2.2. ).

Connect the computer to your network via a standard network cable

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2.2.2. MIDI CONNECTIONS

Use the following third party devices to interface more than one MIDI device with the SM-Designer computer:
QTY ITEM
1 "MIDI Merge Box" or "MIDI Merger" with sufficient number of MIDI IN ports.
1 "MIDI Splitter" or "MIDI THRU box" with sufficient number of MIDI OUT ports.

Connect each MIDI OUT port of every MIDI device to a MIDI IN port on a standard MIDI Merge Box. Connect each MIDI OUT port uniquely via a standard MIDI cable to each merge box MIDI IN port.

If interfacing only one MIDI device, connect its MIDI OUT directly to the MIDI IN port of the MIDI interface Adapter cable. The MIDI Merge Box is not necessary.

Connect the MIDI OUT port of the MIDI interface Adapter cable to the MIDI IN port of the nearest MIDI device. Connect the MIDI THRU port of that MIDI device to the MIDI IN port of the next MIDI device. If you are using a CMLabs MotorMix/MotorMan you should connect it to its own MIDI interface and configure SM-Assistant's MotorMix MIDI I/O settings to communicate with that interface alone.

Connect MIDI THRU ports to MIDI IN ports in a "daisy chain" fashion provided all devices receive MIDI messages reliably. We do not recommend this method of MIDI signal distribution because it may result in erroneous data transmission.

The recommended and superior method of sending a single MIDI OUT signal to multiple MIDI IN ports is as follows:

Connect the MIDI OUT of the MIDI interface Adapter cable to the MIDI IN of the MIDI Splitter.

Connect each MIDI OUT of the MIDI Splitter one-to-one to each MIDI IN of each MIDI unit in the system.

If there are more controlled units than OUTS on the Splitter, connect one of the Splitter's MIDI OUT ports to the MIDI IN of another Splitter.

Connect the MIDI IN of each additional device to a MIDI OUT of the splitter.

Connect each MIDI IN uniquely via a standard MIDI cable to a single MIDI OUT.

Do not merge MIDI OUT from the SM-Designer computer with other MIDI OUTs and return it to the MIDI IN of the interface. This can cause a condition in which MIDI messages pass continuously around in a closed loop and will very quickly cause the system to freeze.

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2.2.3. AUDIO CONNECTIONS

SM-Designer is designed to operate with any audio interface that uses ASIO drivers and ASIO drivers must be installed before running SM-Designer.
For more details, please refer to the instructions included with your audio interface. Current information is always available on our web site in the Frequently Asked Questions section. The URL for this page is RSD Frequently Asked Questions Page

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2.2.4. USB CONNECTIONS

The SM-Designer license dongle may be connected directly to the computer's USB port or to a standard USB hub. USB to MIDI adapters may also be used. Please refer to the instructions included with your USB to MIDI interface adapter for further information. Current information is always available on our web site in the Frequently Asked Questions section. The URL for this page is RSD Frequently Asked Questions Page

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2.3. OPERATING PRECAUTIONS

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2.3.1. DISK HANDLING

IMPORTANT: NEVER REMOVE PORTABLE MEDIA UNTIL TWO SECONDS AFTER THE DISK DRIVE LIGHT GOES OUT AFTER FINALIZING CDs or DVDs!

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2.3.2. DATA/SHOWS BACKUP

In order to safeguard against power failure, equipment failure or operator errors, periodically make at least two backup copies of all user data by simply copying the SM-Designer folder that is automatically created in the My Documents\RSD folder.

To revert to a saved backup, or to copy a user's project to another computer, quit SM-Designer on the target machine then simply drag the backed up copy of the SM-Designer folder into the My Documents\RSD folder and replace all files and folder when prompted. Then restart SM-Designer.

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2.3.3. OBTAINING THE SOFTWARE

RSD supplies the SM-Designer program by Internet only.

With an Internet browser, go to RSD's software web page RSD Download Page and save the current version of SM-Designer (SM-DVxxx.EXE) to a temporary location in your computer.

The current version of this User Manual can be obtained from our Manuals page RSD Manuals Page

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2.3.4. HARD DISK INSTALLATION

  1. Installation must be done by an administrator.
  2. Open the temporary folder containing SM-DVxxx.EXE.
  3. Double click SM-DVxxx.EXE to install SM-Designer (and SM-Assistant and SoundMan-Server) in the 'RSD' folder in the Start menu's 'Programs' folder (the default destination directory).
  4. If a message appears saying a file is in use and cannot be replaced, click 'Ignore' and the installation will continue.
  5. SM-Designer may be installed in alternate locations but we recommend using the installation defaults.
  6. If an update is being installed, install the updated version in the same folder as the previous version - no show or audio data will be affected.
  7. It is always a good idea to restart the computer after installing or updating a program.
  8. To run the program, open the Start menu, go to All Programs/RSD/SM-Designer/SM-Designer or simply double-click the SM-Designer icon on the desktop. Any user (except Guests) can use SM-Designer and the first time they do, their own unique user files will be copied and set up in their own My Documents folder.

Installation should proceed without incident. In case of difficulty, please copy all errors reported and advise us immediately so that we may assist.

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3. USING THE PROGRAM

IT IS HIGHLY ADVISABLE TO FREQUENTLY MAKE AT LEAST TWO BACKUPS OF ALL DATA

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3.1. SETTING UP

This manual assumes SM-Designer is installed on the computer's internal hard disk drive.

If not, follow the instructions in Section 2.3.4., above.

After connecting all equipment according to Section 2., connect the computer to the AC mains supply and switch on the power.

This manual assumes the standard Desktop is present.

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3.1.1. PREFERENCES

To put SM-Designer on the desktop:

  1. Go to C:\Program Files\RSD\SM-Designer\SM-Designer\
  2. Right click the SM-Designer.exe icon
  3. Drag it to the desired location on the desktop
  4. Release the right mouse button and select 'Create Shortcut(s) Here'
  • Run SM-Designer only once on a single computer.
  • For information on further installation customizing, please contact RSD.

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3.1.2. CREATING FOLDERS

There is no need to manually create show and selection folders since SM-Designer prompts you automatically during first time operation.

All necessary files copy automatically during the backup process if the backup instructions are followed faithfully. SM-Designer and SM-Assistant will find all backed up files automatically.

To copy selections and shows between computers, follow the backup procedures outlined in Section 2.3.2.

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3.1.3. STARTING THE PROGRAM

  1. To run the program, open the Start menu, go to Start/All Programs/RSD/SM-Designer/SM-Designer or simply double-click the SM-Designer icon on the desktop.
    If no license dongle is connected, the splash window appears stating 'DEMO' and the program will run in demo mode only.
  2. The title window appears, containing version information.
    The main program window appears.

If this is the first time the program is run

  1. A window titled 'Gotta have a Root Directory!' appears. The text in this window says
    There is no Root Directory set for SM-Assistant
    The Root Directory is where all the audio selections and show files and directory data are saved.
    SoundMan cannot run without a Root Directory

    Click the 'OK' button and the 'Select Root Directory' window appears. We recommend using the default root directory which is already named SMARoot.

    Click the 'OK' button.

  2. Then a window titled 'Shhhh' appears. The text in this window says
    There is no ASIO Device set for SM-Assistant
    The ASIO Device controls all Audio Output.
    At least two ASIO inputs and two ASIO outputs must be installed in order for SM-Assistant to work correctly.

    Click the 'OK' button and the 'Select ASIO Device' window appears. Select the ASIO Device of your choice.

    If this window does not appear, perform the following actions:

    1. Double-click on the SM-Assistant icon (not SoundMan-Server) to display it.
    2. Click the Configuration button
    3. Select the desired ASIO interface from the top droplist.
    4. If you do not do this, you will NOT get audio playback!
    5. If you have MIDI devices you want to control, or will be using a MotorMix, select the MIDI ports using the other droplists.
    6. Click the OK button to save the configuration.
    7. The system is now ready to use.

  3. Then a window titled 'No MIDI IN' appears. The text in this window says
    There is no MIDI_IN device set for SM-Assistant
    SoundMan can run but there will be no MIDI Input.

    Click the 'OK' button and the 'Select MIDI Input Device' window appears. Select the MIDI Input device of your choice.

  4. Then a window titled 'No MIDI OUT' appears. The text in this window says
    There is no MIDI_OUT device set for SM-Assistant
    SoundMan can run, but there will be no MIDI Output.

    Click the 'OK' button and the 'Select MIDI Output Device' window appears. Select the MIDI Output device of your choice.

  5. Then a window titled 'No Hotkeys Folder Found' appears. The text in this window says
    A HotKeys Folder will be created in your snapshots folder (see Show Editor).
    Hotkeys can be edited like cues and snapshots.
    Pressing the HotKey with SM-Designer Active will run the events in the cue.

    Click the 'OK' button.

  6. The default demo show Li'lDemo and its four audio Selections, BellTree 1 through 4 are now put in the current user's My Documents and copied to SM-Assistant. Li'lDemo is loaded into the Show Editor so you can see how it has been created and it is standing by ready to run in the Show Control window.

    The Playback, Submasters, Input, Crosspoints and Output windows are open so you can see how this demo show operates all the controls as it runs. Click any window or its name in the Taskbar at the top to bring it into focus. Click the GO on the screen or press F12 to start the show.

SM-Designer is a multi document interface, in which all desired windows normally open and close within the confines of the main window. Some windows can be 'floated' so that they can be located outside the confines of the program's main interface window and placed anywhere on the desktop. These windows have a button with an 'F' in them and include the VU Meter, Submasters, Inputs, Outputs and Crosspoints windows.

The Toolbar at the top of the main window displays various characteristics: A button to display SM-Assistant settings, Device ID, current operating status and a button to set the current Default Show.

The Taskbar just below displays buttons with the name of all open windows. Click a button to bring the desired window to the front.

Running additional programs with SM-Designer requires more memory. Determine the exact amount of memory required in advance of critical show programming and with adequate time for thorough testing.

After installing SM-Designer, double-click on the SM-Assistant icon (not SoundMan-Server) to display it. Click the Configuration button you will see. Select the desired ASIO interface from the top droplist. If you do not do this, you will NOT get audio playback! If you have MIDI devices you want to control, or will be using an MM, select the MIDI ports using the other droplists. Click the OK button to save the configuration. The system is now ready to use. TOP INDEX

3.2. SHOW EDITOR WINDOW

To open the Show Editor window, select Show Editor in the View menu. If the Show Editor window is already open, it can be brought to the foreground by clicking on the Show Editor button of the Taskbar.

The Show Editor automatically creates a show folder for each show inside the Shows folder of the My Documents\RSD\SM-Designer folder and the user can quickly load all shows into SM-Assistant. Within each show folder, it creates an individual list List Folder folder for each of the up to 128 cue lists per show. The Show Editor also creates cue path(s) Cue Path within each list. Each cue path provides up to 1MB of cue storage space, normally enough for about 100,000 Cue messages of average size.

The third line of the the Show Editor window in the left 'tree' column displays the currently selected level (show, list, path or cue) within the Show:

Tree View

Any MIDI message or cue that is played back in the Show Editor gets sent to the internal SM-Assistant show control engine and/or SoundMan-Server audio playback and matrix engine and if 'SM-A to MIDI Echo' is turned on, to the MIDI OUT port selected in SM-Assistant as well.

'Show Tracksheet' is a way to view all messages within a show in different orders. This will be discussed in detail in Section 3.2.2.2.

The menus available in the main window change depending upon the selected level of the Show.

The left pane of the Show Editor window displays the various levels of a show: Lists, Paths and Cue. Right-clicking on any item provides a menu of options.

For Shows: Show Icon

  • Edit Show Defaults
  • Remove Show from Editor
  • Delete Show
  • New List
  • Save Show as Show (*.sho) File
  • Send Show to SM-A
  • Change Device IDs
  • Set All Event Descriptions to Default

The same choices are available in the Show menu of the Main window.

For Lists: List Icon

  • Edit List Defaults
  • Delete List
  • New Path
  • Change Device IDs

The same choices are available in the List menu.

For Paths: Path Icon

  • Edit Path Defaults
  • Delete Path
  • Make New Cue
  • Change Device IDs

The same choices are available in the Path menu.

For Cues: Cue Icon

  • Edit Cue Defaults
  • Delete Cue
  • Change Device IDs

The same choices are available in the Cue menu.

The right pane of the Show Editor window displays the properties of the level below the one on the left: Lists, Paths, Cues and Messages. Messages can be created, manipulated and edited using the toolbar that appears when messages are displayed.

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3.2.1. SHOW EDITOR MENUS

The following menus and menu items are only available in the Main window when the Show Editor window is highlighted:

  • File
  • View
  • Settings
  • Contents
  • Help
  • Show Control
  • Show
  • List
  • Path
  • Cue

The last four menus are only displayed when the appropriate show level is selected.

The File Menu contains:

  • New Show - opens the Show Properties window to create a new show folder into which lists, paths, cues and messages from other shows in the window can be dragged and dropped and new elements created and edited.
  • Load Show - brings an existing show into the Show Editor window so it can be further edited or used to assemble new shows by dragging and dropping elements between shows in the window.
  • Import Show File - retrieves an existing show from SM-Assistant or from an exported show (*.sho) file. See Section 3.8.

The View menu contains:

  • Show Editor - opens the Show Editor window in which all shows are created and edited. See Section 3.2.2.
  • VU Meters - opens the VU window in which the levels of all audio signals in input and output channels are visible. See Section 3.6.
  • Playback - opens/closes the Playback window which provides interactive audio selection playback controls and displays. See Section 3.9.
  • Show Control - opens/closes the window which displays the status of the show currently running live in SM-Assistant. Fully interactive show control buttons and icons are provided with which to control the show live and in real time. See Section 3.5.
  • GO Button - opens/closes an adjustable size window with a clickable button and standby cue information
    • LIVE/Submasters - opens/closes the Submasters window. See Section 3.10.
    • LIVE/Inputs - opens/closes the Inputs window. See Section 3.11.
    • LIVE/Outputs - opens/closes the Outputs window. See Section 3.12.
    • LIVE/Crosspoints - opens/closes the Crosspoints window. See Section 3.13.

  • SM-Assistant Status - opens/closes the status window which displays total number of messages and commands received and acted upon plus operating status of SM-Assistant. See Section 3.7.
  • Command History - opens the Message History window which shows recent messages sent live to SM-Assistant.

The Settings menu contains:

  • Options - opens the Options window in which the default path for the Selections, Shows and Snapshots directories are specified. This allows defining a network location for all .wav files, for example. A password can also be set in this window.

  • Joystick Configuration - Opens the Joystick Configuration window to define joystick actions for up to three joysticks.
  • MIDI-Hotkey Mapping - Opens the MIDI to HotKey Mapping window to define which MIDI messages trigger specific HotKey actions

The Contents menu contains:

  • Audio Selections - opens the Audio Selections and Shows window with the Audio Selections tab preselected. See Section 3.4.
  • Shows - opens the Audio Selections and Shows window with the Shows tab preselected. See Section 3.4.
  • Empty All Directories - Removes all shows and selections from SM-Designer and SM-Assistant directories.

The Help menu contains:

  • SM-Designer Manual - Opens this document
  • About - Opens the splash screen for version information

The Show Control menu contains all function key options which control SM-Assistant Show Control operations. See Section 3.5.

The Show menu contains:

  • Edit Show Defaults - opens the Show Properties window with the selected show's properties displayed
  • Remove Show from Editor - does not permanently delete the show
  • Delete Show - removes the show permanently from the system
  • New List - opens the Set List Number window followed by the List Properties window to create a new List in the selected show (maximum 127 lists per show)
  • Save Show as Show (*.sho) File - saves as a single .sho file for exporting to another system.
  • Send Show to SM-A - downloads the current show to the SM-Assistant shows directory
  • Change Device IDs - will change the device ID number of all messages in current show.
  • Set All Event Descriptions to Default - parses all cue event descriptions following standard methods

The List menu contains:

  • Edit List Defaults - opens the List Properties window with the selected list's properties displayed
  • Delete List - permanently removes the selected list from the show
  • New Path - opens the Set Path Number window followed by the Path Properties window to create a new Path in the selected list (maximum 2047 paths per show)
  • Change Device IDs - will change the device ID number of all messages in the current list

The Path menu contains:

  • Edit Path Defaults - opens the Path Properties window with the selected path's properties displayed
  • Delete Path - permanently removes the selected path from the list
  • Make New Cue - opens the Make New Cue window to create a new Cue in the selected path (maximum 1 million cue Bytes per path)
  • Change Device IDs - will change the device ID number of all messages in the current path.

The Cue menu contains:

  • Edit Cue Defaults - opens the Cue Properties window with the selected cue's properties displayed
  • Delete Cue - permanently removes the selected cue from the path
  • Change Device IDs - will change the device ID number of all messages in the current cue.

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3.2.2. MAKING SHOWS AND CUES

If the Show Editor window is not visible, click Show Editor on the Taskbar. If Show Editor is not on the Taskbar, select it in the View menu.

To illustrate the show making process, we will make a show that will be used in one of the tutorials. See Section 4.

  1. In the File menu, select the 'New Show' button
  2. A window titled 'SM-Designer' appears. The text in this window says
    When creating a new show, it is necessary to select a SM-Assistant Device ID for the show.
    Please select a SM-Assistant Device ID for the show.

    Click the 'OK' button

  3. Then a window titled 'SM-Designer' appears. The text in this window says
    You are about to set the Device ID for this show.
    If it is changed, the device ID in every SoundMan message in this Show will need to be changed.
    Please consider this choice carefully.
    When copying messages, cue, paths or lists into this Show from Shows with a different device ID, you will have to change the device ID in every SoundMan message copied.
    For this reason, it is advisable to use the same device ID whenever possible.
    It is recommended to use Device #0.

    Click the 'ID 0' button.

  4. A window titled 'Show Properties and SM-Assistant Setup' appears.

    Show Properties
    The 'Show Properties' window is explained in detail in Section 3.3. below.

  5. Click the Show Name field and type 'Tutorial Show 1'. Four fields which set global settings appear in the Show Properties window:
    • The Auto Clock Start menu provides the following choices: Off, On, MSC GO, and Zero Clock.
      This determines when a stopped list clock will automatically start again by itself:
      • Off: will not start until specifically given a Start Clock message
      • On: will start when any cue GOes
      • MSC GO: will start when any MSC GO cue (not a timed cue) 'GO's.
      • Zero Clock: will start when any cue that Zeros the clock 'GO's.

      The safest setting for this is 'On' since that will automatically start the Clock when any Cue GOes.
      This causes auto follows and internally timed messages to execute even if the Clock has been temporarily turned off.

    • The MIDI-MIDI Echo box defines whether the MIDI messages received by the MIDI IN of the computer will be merged with any MIDI data generated by the show being played by SM-Assistant and will be passed through to the Computer's MIDI OUT port.
      If this box is not ticked, only the internal SM-Assistant and SoundMan-Server processes will receive the messages from the MIDI IN port.
      Make sure this box is ticked.
    • The Local SM-A Command Filter box defines whether messages in the live show that are intended only for internal SM-Assistant and SoundMan-Server processes also get sent out the computer's MIDI OUT port.
      If the filter is ticked these messages do not get sent out.
      This box should be ticked.
    • The SMA-MIDI Echo box defines whether the MIDI messages sent by SM-Designer to SM-Assistant and SoundMan-Server will be merged with any MIDI data generated by the live show's cue data and passed through to the computer's MIDI OUT port.
      If this box is not ticked, only the internal SoundMan processes will receive messages from SM-Designer.
      Make sure this box is NOT ticked.
    • The MIDI LoopBack box defines whether the live show's cue data will be internally sent to SM-Assistant and SoundMan-Server.
      This allows shows to self-modify or control themselves as well as control sound playback and matrix controls. If this box is not ticked, the show data will not control any internal SoundMan processes.
      Make sure this box is ticked.
  6. Click the 'Save' button and the show will be sent to SM-Assistant.
    Tutorial Show 1 also appears in the left column of the Show Editor window.
    The Tutorial Show 1 folder will automatically be created in the Shows folder.
  7. Left-click the show's name and click the Show menu or right-click the show's name.
    Click the New List menu item.
    The Set List Number window appears.
    Select the number 1 and click OK.
    The List Properties window opens.
    Eight parameters appear and the defaults are typical for many shows:

    List Properties

    • Type 'Tutorial List' in the List Name field.
    • The List ID defaults to the lowest number available.
    • The Channel Mask box defines on which MIDI channels the SM-Assistant show sends the 'All-Notes-Off' message whenever sequences stop.
      The default is to send this message on no channels.
    • MTC Sequence Timing defaults to Follow List Clock so that the sequences and list clock are synchronized.
    • Clock Type defaults to Stopwatch.
    • Auto Cue Path Sequencing defaults to No.
      'Yes' here makes the next cue path automatically open when the last cue in the current path finishes.
    • Clock Running when list opened defaults to No - change this to Yes
    • Open List when Show opens defaults to No - change this to Yes
    • Real Time makes the list run according real time clock and calendar schedules
    • Slave Mode Cue Loading causes the cues to chase time code even when it jumps around
  8. Click OK and a + appears to the left of the Tutorial Show 1 in the left column of the Show Editor window.
    Click the + (making it a -) and Tutorial List appears below the new show.
    Left-click the list's name and click the List menu or right-click the new list's name.
    Click the New Path menu item.
    The Set Path Number window appears.
    Select number 1 and click OK.
    The Path window opens.
    Two parameters appear:

    Path Properties

    • Type 'Tutorial Path' in the Path Name field.
    • The Path ID defaults to the lowest number available.
  9. Click OK and a + appears to the left of the new list in the left column of the Show Editor window.
    Click the + (making it a -) and Tutorial Path appears below the new list.
    Left-click the path's name and click the Path menu or right-click the path's name.
    Click the Make New Cue menu item.
    The Cue Properties window appears.
    Four parameters appear:

    Cue Properties

    • Type 1 in the Cue Number field. Whole cue numbers can be from 1 to 65535 with up to four subsections from 1 to 255 separated by decimal points (eg a maximum of 65535.255.255.255.255)
    • Zero Clock defaults to On, which means that the cue will zero the list's clock when it GOes.
    • The Cue Time defaults to all zeros, which means it will only GO when an appropriate MSC GO message is received.
    • Type 'First Tutorial Cue' in the Description field.
  10. Click OK and a + appears to the left of the Tutorial Path in the left column of the Show Editor window.
  11. Click the + (making it a -) and cue 1 appears below the new path.
    Left-click the new cue's number and a toolbar appears in the right pane of the Show Editor window.
    The tools in the toolbar are (L to R):
  • Back Icon Back to Parent
  • Cut Icon Delete and Copy to Clipboard (Cut)
  • Copy Icon Copy
  • Paste Icon Paste
  • Event Icon Event Manager
  • Send MIDI Icon Send Selected Message(s) to Output selected above
  • Play MIDI Icon Play Cue (with time)
  • Capture Incoming MIDI Icon Capture Incoming MIDI
  • Record Actions in SM-Designer Icon Record Actions in SM-Designer
  • Camera Icon Add Snapshot Events
  • Move Up Icon Move Message Up
  • Move Down Icon Move Message Down
  • New Message Icon New Message
  • Edit Message Icon Edit Message
  • Delete Message Icon Delete Message(s)
  • Insert Message Icon Insert New Message
  • ID Button Change Device ID of all selected messages
  • D Button Set Default Description of all selected messages

Some of these options are greyed because there is no message within the cue yet.

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3.2.2.1. NEW MESSAGES

Click the New Message icon and the Choose Message Type window appears. There are 17 choices:

Choose Message Type

Five parameter choices appear on all message editors:

  • Message Time Defaults to all zeroes, which defines how soon after the start of the previous message the current one will go.
  • A button that sets the Message Time to zero.
  • The Description is specifically what the message will do when executed during the show, which is not necessarily exactly the same that happens when similar commands are executed live by the operator - see the specific sections below which describe the live actions generated by Live action windows for more information on live commands.
  • A detail field contains the hex data. Any valid MIDI hex message can be typed directly in the field or pasted from another cue.
  • Click the Parse button at any time to automatically parse the hex data.

Many specific SoundMan commands cannot easily be created as 'New Messages' in the show editor since many of these more complex commands would be extremely difficult (if not impossible) to generate and 'New Messages' editing only deals with the large category of general commands more easily chosen from scratch. In many cases, such as Set Stop Notification, it is almost impossible to get to the custom editor that comes up in the Show Editor window when one simply double clicks on such commands after they have been initially created in the live action windows.

Four buttons appear in most Edit Message windows:

  • Copy to Clipboard - This will send the message to the Windows clipboard.
  • Send - This button will immediately send the message to internal SoundMan processes.
  • Grab - Grabs the current live value of the appropriate SoundMan process control.
  • Cancel
  • OK

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3.2.2.1.1. SET INPUT/OUTPUT LEVEL

Set Input Level

This window allows you to create a message that sets the parameters of one input or output channel. Start by selecting 'Input' or 'Output'. Then select a channel number from the drop-down menu. Drag the fader to the desired level. Enter a ramp time and type if this is to be a timed fade. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.2. SET SUBMASTER LEVEL

Set Submaster

This window allows you to create a message that sets a submaster level. Select a submaster number from the drop-down menu. Drag the fader to the desired level. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.3. SET CROSSPOINT LEVEL

Set Crosspoint

This window allows you to create a message that will set the parameters for a crosspoint. Select an input channel number and an output channel number from the drop-down menus. Drag the fader to the desired level. Enter a ramp time and type if this is to be a timed fade. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.4. SET CROSSPOINT POLARITY

Set Polarity

This window allows you to create a message that will set the polarity of a crosspoint. Select an input channel number and an output channel number from the drop-down menus. Select 0 degrees or 180 degrees. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.5. SET DELAY

Set Delay

This window allows you to create a message that will set the delay time of an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Drag the faders to the desired number of milliseconds and hundredths of mS or number of samples for the delay time. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.6. ENABLE/DISABLE DELAY

Enable Delay

This window allows you to create a message that enables or disables the delay on an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to enable or disable the delay for the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.7. MUTE/UNMUTE CHANNEL

Mute/Unmute

This window allows you to create a message that mutes or unmutes an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to mute or unmute the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.8. SOLO/UNSOLO CHANNEL

Solo/Unsolo

This window allows you to create a message that solos or unsolos an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Click on the big red button to solos or unsolos the specified channel. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.9. SET EQ

Set EQ

This window allows you to create a message that sets the equalization for an input or output channel. Start by selecting 'input' or 'output'. Then select a channel number from the drop-down menu. Select the number of bands to be used. Then choose the type of equalization to be used (bandpass, highpass, lowpass.) Then choose from left to right the center frequency, bandwidth, and the decibel boost or cut. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.10. PLAYBACK (GO, STOP, LOAD, RESUME)

Set Playback

This window allows you to create a playback message. Select whether you want a selection to GO, STOP, LOAD, or RESUME. Select either 'specific location' or 'current location.' If 'specific location' is selected, a window pops up that allows you to choose a selection to be played. Select an input channel from the drop-down menu. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.11. PLAYBACK (GO CHANNEL SET)

Set Playback Channel

This window allows you to create a message that will assign a group of loaded playback channels to GO simultaneously. Select which playback channels you want to GO. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.12. MIDI SHOW CONTROL EVENT

MSC Event

This window allows you to create a message for a MIDI Show Control event. It is used when SM-Assistant controls other MSC devices. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.13. SET MATRIX

Set Matrix

This window allows you to create a message that sets the entire mixer to one of the five common matrix settings. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.14. SET INPUT CHANNEL MODE

Set Input Mode

This window allows you to create a message that sets the input mode of a channel. Select an input channel number from the drop-down menu. Select what mode that input channel is to be in. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.15. SET MIDI ECHO

Set MIDI Echo

This window allows you to create a message that sets the MIDI echo status. These settings are discussed in detail in Section 3.2.2. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.16. MTC GENERATOR

Set MTC Generator

This window allows you to create a message that sets the commands for the MIDI Time Code generator. In the left column choose a command and in the box on the right, choose a frame rate. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.17. MIDI CHANNEL VOICE

Set MIDI Channel Voice

The MIDI Channel Voice Message Editor is for musical MIDI messages.

Any valid MIDI Channel Voice Message can be created and edited. Clicking 'OK' will automatically paste this message into the currently opened cue.

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3.2.2.1.18. HEX EDITOR

Hex Editor

The Hex Editor is for MSC messages other than those normally used in SM-Designer.

Any valid MIDI hex message can be entered in the bottom field:

  • It may be typed directly in the field.
  • It can be cut and pasted from any other Windows program using the right-click cut and paste process.
  • The MSCEdit button opens the MSC Editor and a MIDI Show Control Message can be created, edited analyzed and parsed automatically.
  • Actions performed in the SM-Designer Show Control, Playback or any Live window will also be recorded automatically.
  • Additional message editors are available upon request at extra cost
  • Click OK and the message appears in the right pane of the Show Editor window if hex data has been entered.
  • Click Cancel to proceed without adding a message.

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3.2.2.2. TRACKSHEETS

Tracksheet

Tracksheets are a convenient way of viewing all messages in a particular show. Within each show, the messages can be viewed by groups and subgroups in the left column. Each Device ID number is a master group. The main sub-groups are Live messages (inputs, outputs, crosspoints, and submasters), Playback messages, and Show Control messages.

Under each main sub-group, you can either view ALL Live messages or Playback messages or Show Control messages at once or you can dig deeper into the sub-groups by clicking on the '+' sign in the tree. For example, for the Live group you can view just the messages that involve level changes for input 10. For the Playback group you can view just the messages that are LOAD commands input 9. For the Show Control group you can view just the messages that say OPEN CUE LIST.

Within all of these windows on the right-hand pane, messages are sorted by List number, then Path number, then Cue number, then ID number. These messages can also be sorted by Cue number which is really useful when you are using multiple lists and the Cues are jumping from one list to the other.

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3.3. SHOW PROPERTIES WINDOW

Show Properties

Right-click the show icon in the left pane of the Show Editor and select Edit Show Defaults to open the Show Properties window.

Click the specific tab you wish to set up. Each tab opens a custom editor which are described in their own sections below.

  • The Auto Clock Start menu provides the following choices: Off, On, MSC GO, and Zero Clock.
    This determines when a stopped list clock will automatically start again by itself:
    • Off: will not start until specifically given a Start Clock message
    • On: will start when any cue GOes
    • MSC GO: will start when any MSC GO cue (not a timed cue) 'GO's.
    • Zero Clock: will start when any cue that Zeros the clock 'GO's.

    The safest setting for this is 'On' since that will automatically start the Clock when any Cue GOes.
    This causes auto follows and internally timed messages to execute even if the Clock has been temporarily turned off.

  • The MIDI-MIDI Echo box defines whether the MIDI messages received by the MIDI IN of the computer will be merged with any MIDI data generated by the show being played by SM-Assistant and will be passed through to the Computer's MIDI OUT port.
    If this box is not ticked, only the internal SM-Assistant and SoundMan-Server processes will receive the messages from the MIDI IN port.
  • The Local SM-A Command Filter box defines whether messages in the live show that are intended only for internal SM-Assistant and SoundMan-Server processes also get sent out the computer's MIDI OUT port.
    If the filter is ticked these messages do not get sent out.
  • The SMA-MIDI Echo box defines whether the MIDI messages sent by SM-Designer to SM-Assistant and SoundMan-Server will be merged with any MIDI data generated by the live show's cue data and passed through to the computer's MIDI OUT port.
    If this box is not ticked, only the internal SoundMan processes will receive messages from SM-Designer.
  • The MIDI LoopBack box defines whether the live show's cue data will be internally sent to SM-Assistant and SoundMan-Server.
    This allows shows to self-modify or control themselves as well as control sound playback and matrix controls. If this box is not ticked, the show data will not control any internal SoundMan processes.

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3.3.1. SUBMASTERS

Setup Submasters

SET SUBMASTER ZERO

The value chosen represents the submaster amplitude step value at which each submaster neither adds nor subtracts from the gain of the channel(s) it is assigned to. Default is 64.

SET SUBMASTER GAIN

Four choices are available:

  • 0.75dB change every four submaster amplitude steps
  • 0.75dB change every two submaster amplitude steps
  • 0.75dB change every submaster amplitude step
  • 1.50dB change every submaster amplitude step

Each submaster has 128 amplitude steps, controlled by the continuous MIDI controller assigned to it. This provides a theoretical total control range of 24dB (default), 48dB, 96dB and 192dB, respectively. The gain structure of SoundMan-Server limits the maximum overall gain to 0dB (unity gain), however, so sending commands to rise above this level will be ignored.

SUBMASTER ASSIGNS

Click View by Submaster to see which Input and Output channels are currently assigned to that Submaster. Click Input and/or Output channel boxes to change assignments.
Click View by Channel to see which Submasters are currently assigned to that channel. Click Submaster boxes to change assignments.

Any combination of Submasters may be assigned to SoundMan-Server Input and Output channels. As each submaster level is changed live via MIDI controller messages (as assigned in the Assign Controller window, below), the volume of the channels they are assigned to change appropriately.

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3.3.2. CONTROLLER ASSIGNS

Setup Controllers

SET MIDI CHANNEL

Each MIDI Continuous Controller can control one submaster. Each submaster can be controlled by one Controller.

Click the Controller- Submaster number to select a MIDI Continuous Controller. Select the MIDI channel of the Controller at the top. Click the Submaster box below to choose which one is controlled by that Controller. Any previously stored assignments are displayed in the Controller field. Click any Submaster box to change the assignment.

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3.3.3. ALL_OFF ACTIONS

Setup All Off Actions

SET ALL_OFF ACTIONS indicates what functions will be affected when an ALL_OFF command is sent to SM-Assistant and SoundMan-Server processes.

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3.3.4. RESET ACTIONS

Setup Reset Actions

This defines actions performed by SoundMan processes when an MSC RESET command is received. Any combination of the following can be set:

  • Set all gain points to zero
  • Clear all mutes and solos
  • Stop all playback
  • Clear all playback stop notifications, stop points and resume points
  • Set submaster zero gain to defaults and zero all submasters
  • Reopen current show / if bit clear, open default show
  • Clear all delay settings
  • Clear all EQs
  • Send ALL_NOTES_OFF messages as defined in the current show, before it is closed

There is are buttons to Set and Clear all selections.

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3.4. CONTENTS WINDOW

Contents/Shows

Select either of the first two menu items in the Contents menu of the main window and the Contents window appears with alternate tabs preselected.

The Contents window automatically manages the contents of the audio selections and shows used by ShowMan-Assistant.

It automatically converts all sample rate audio (.WAV) files created by audio editing software (not provided by RSD)

  • The Audio Selections section displays:
  • A list of audio selections in the current SM-Assistant selections directory and their playback lengths
  • Buttons:
    • Remove - deletes selection(s) from SM-Assistant
    • Print/Save - Print or Save Audio Selections listing (use TAB as the delimiter for a cleaner printout)
    • Change Path - changes default paths for shows and selections
    • Add New - Add a new Audio Selection to SM-Assistant
    • Exit - closes the window

The Shows section displays:

  • A list of shows in the ShowMan-Assistant shows directory and their size in blocks
  • Buttons:
    • Remove - deletes shows from SM-Assistant
    • Print/Save - Print or Save Shows listing (use TAB as the delimiter for a cleaner printout)
    • Change Default Show - changes the default show
    • Change Path - changes default paths for shows and selections
    • Add New - Add a new show to SM-Assistant
    • Exit - closes the window
  • Total disk capacity in blocks
  • Disk space currently used
  • Disk space currently free

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3.5. SHOW CONTROL WINDOW

Show Control Window

Select Show Control in the View menu and the Show Control window appears with all currently operating show lists and cues displayed along with an interactive Show tree.

The Show Control window completely monitors and can interactively manage the live show operation of SM-Assistant's show control engine. All live cue actions within SM-Assistant's show control processes are displayed and can be modified by the user as required. SM-Assistant will simultaneously respond to operator commands executed from this window as well as MSC commands received by the MIDI IN port of the computer, as set in SM-Assistant.

All commands generated in the Show Control, Playback or any Live window can be recorded with the Show Editor Begin Recording Cue tool and individual commands can be recorded into the Message Edit window and the Set Stop Notification window.

The top left area of the window displays:

  • Show name
  • Show number
  • Number of lists in the Show
  • Number of paths in the Show
  • MIDI Loopback status
  • SM-A [SM-Assistant] Operating status

The top right area of the window displays:

Show Control Echo

  • MIDI-MIDI Echo Status
  • SMA-MIDI Echo Status
  • Local SM Cmd Filter Status
  • Refresh Current Show - puts the current version of the show from the Show Editor in the SM-Assistant shows directory
  • Open New Show button
  • MTC Show button - Normally, only MSC GO cues matching the lowest cue number will be hilighted to GO on F12. Click this button to change to have all types of cues matching the lowest cue number be hilighted.
  • MTC generator - MIDI Time Code generator

Each open list is represented by a number of displays and controls, including:

  • The number and name of the last cue to Go
  • The number and name of the Standby Cue
  • The current time value of the List Clock - double click to manually change clock time
  • The current time value of the Sequence Clock
  • The current path number and number of cues currently still active.
  • An interactive Show tree, displaying all Lists, Paths and Cues in the Show - automatically opening and closing the tree (or it can be locked in place) as cues Go plus providing the user with an interactive operating environment.
  • Buttons:
    • Close List Close Current List
    • Clock Type List Clock: Click to change clock type
    • Clock Mode List Clock Slave mode on when lit. Click to toggle
    • Standby GO A toggle arrow for the standby cue to be set to GO or not GO when F12 is pressed.
    • Stop Clock Stop List Clock
    • Start Clock Start List Clock
    • Zero Clock Zero List Clock
    • Load Previous Cue Load Previous Standby Cue
    • GO Cue Go Standby Cue
    • Load Next Cue Load Next Standby Cue

Tree views of additional lists can be viewed by clicking on the '+' sign above the tree pane. Clicking the '-' button closes the undocked tree window. In this particular show, two lists are displayed in the bottom right portion of the window.

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3.6. VU METER WINDOW

VU Meters

Select menu item VU Meters in the View menu of the main window and the VU Meter window appears. All 16 Audio Input and Output levels are displayed separately in this window.

Input VU Meters display the actual audio levels of the internal Hard Disk playback system unless inputs are set to LIVE or AUTO. Input VUs then will display the actual audio levels at the live inputs. Output VU meters display the actual audio levels at the live outputs.

The 'F' button at the right of the window allows the VU Meter window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop.

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3.7. STATUS WINDOW

Status Window

Select menu item SM-Assistant Status in the View menu and the Status window appears at the bottom of the main window. The following key operational statistics are displayed continuously in this window:

  • SM-A Messages - tally of total SM-Assistant commands received from SM-D
  • MIDI Messages - tally of total SM-Assistant commands received via MIDI IN or loopback
  • [SM-A Messages] OK - tally of SM-Assistant commands received from SM-D successfully completed
  • [MIDI Messages] OK - tally of SM-Assistant commands received via MIDI IN or loopback successfully completed
  • [SM-A Messages] BAD - tally of unsuccessful SM-Assistant commands received from SM-D
  • [MIDI Messages] BAD - tally of unsuccessful SM-Assistant commands received via MIDI IN or loopback
  • Ins - Number of live audio inputs successfully connected to SoundMan-Server in demo or licensed configuration (demo mode only provides for two live inputs)
  • Outs - Number of audio outputs successfully connected to SoundMan-Server in demo or licensed configuration (demo mode only provides for two live outputs but outputs three through 16 are emulated by SM-Assistant)
  • PBs - Number of audio playback tracks available in SoundMan-Server in demo or licensed configuration (demo mode only provides for four fully functioning playback tracks but tracks five through 16 are emulated by SM-Assistant)
  • Demo - If Yes, system is running in Free/Demo mode with two live inputs, two live outputs and four fully functional playback tracks. If No, system is licensed and is configured according to the hardware available
  • Dongle - If Yes, the license dongle is attached to a USB port connected to the computer. If No, there is no license dongle present.

Buffer and message tallies are accumulated by SM-Assistant so they will not be reset until SM-Assistant is shut down.

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3.8. IMPORT SHOW WINDOW

Select menu item Import Show File/File in the File menu of the main window while the Show Editor window is highlighted and a file browser appears. Select any Show Editor .sho type file obtained from any SM-Designer installation and click OK. The Import Show window appears.

Import Show

Select menu item Import Show File/From SM-Assistant in the File menu while the Show Editor window is highlighted and a window appears in which all available shows in the SM-Assistant shows directory appear. Select the Show desired and click OK. The Import Show window appears.

Import Show

Click:

  • View Show - to view all show data
  • Import Show - to put the show into the Show Editor window so it can be edited
  • Print - to print all show data to the correctly configured and connected default printer

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3.9. PLAYBACK WINDOW

Playback Window

Select menu item Playback in the View menu of the main window and the Playback window appears. Each channel in the Playback window has two modes: Live and Setup. Tooltips are provided for every icon, button and display function in the Playback window.
All buttons in Live mode instantly control SoundMan audio playback functions and the MIDI commands generated can be recorded in the Show Editor cue message editor so they can be put into a show as desired.
The top left section ('ALL Channels') contains Fast Reverse, Stop, Go, Fast Forward, Disable, Display Time Remaining and Snapshot buttons. ALL Channels Controls These buttons act on all enabled channels as indicated.

To choose a selection to play and enable any channel, click Setup then LOAD then 'Click for Selection'. Make a selection in the window that appears and click the 'OK' button.

Each channel in Live mode can be controlled independently with its transport buttons once it is enabled by assigning or playing a selection as described above. The MIDI commands generated can be recorded in the Show Editor. Each channel displays the current selection number, name playback status and time.

The top section on the right side provides a convenient way to instantly make a chosen selection play and stop at a chosen selection on all playback channels simultaneously. To start or stop playing at a time other than 00:00:00.00, click in the time display area and enter the desired number or scroll the mouse up and down.

Each channel in the Setup mode provides for individual selections and times for GO, STOP, LOAD & RESUME. GO starts the selection whereever it is currently unless a specific time is inserted. Likewise, STOP makes the selection stop whereever it is currently unless a specific time is inserted. To make a selection simply start and stop, use GO and STOP. Select the function desired before choosing the selection and setting the time. Clicking the 'Right Arrow' button in Setup mode inserts the current live selection and time into the current setup display.

RESUME specifies the exact point in any selection from which playback continues without pause when the current selection stops for any reason (including ending normally, receiving a live stop command or an appropriate playback STOP command with a specific location in a cue which gets executed while the selection is playing). RESUME is the command to use when wanting to make selections loop seamlessly: insert a RESUME message that specifies the start point of the loop repeat into the cue after the playback GO (and STOP) message(s). RESUME stays resident until it is cancelled with a RESUME CLEAR command. For more information on RESUME see the command set document: RESUME Command

The 'link' buttons on the right hand side link adjacent channels so control buttons will actuate all linked channels synchronously.

The red 'exclamation' icon brings up the SET STOP NOTIFICATION (SSN) window. This allows you to have SM-Assistant send virtually any message you want whenever the selection stops. While the SSN window is open, simply generate the message you wish by performing the desired action in SM-Designer and that message will be encapsulated in the SSN message which can then be saved in a cue. SET STOP NOTIFICATION stays resident until it is cancelled with a SET STOP NOTIFICATION CLEAR command. For more information on SET STOP NOTIFICATION see the command set document: Set Stop Notification Command

Also please see the quick reference section.

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3.10. SUBMASTERS WINDOW

Submasters Window

Select menu item LIVE/Submasters in the View menu and the Submasters window appears. All 32 submasters are displayed and can be moved with the mouse and levels can be entered directly into the fields below each knob. The current volume level of each submaster is always displayed correctly. Each submaster can be controlled by a MIDI controller as chosen in the Show Properties window. Each submaster can be labeled by clicking on the black scribble strip to the left of the knob (which doubles as a playback progress bar and ident strip).

The submaster last clicked has a red knob and the Input and Output level controls which are assigned in the Show Properties window to that submaster have their 'Assigned to Current Submaster' indicator illuminated, if the Inputs and/or Outputs windows are visible.

The 'F' button at the bottom right corner allows the Submasters window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop.

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3.11. INPUTS WINDOW

Inputs Window

Select menu item LIVE/Inputs in the View menu of the main window and the Inputs window appears. Labels can be added by clicking on the scribble strip to the left of each knob (which doubles as a playback progress bar and ident strip). Levels can be adjusted with the mouse and can be entered directly into the fields below each knob. Pairs of inputs can be linked with the stereo links above and individual inputs can be linked with the independent link buttons below.

Live control functions for all input channels are accessible in the Inputs window. These include: Volume level, Auto-Pan rate and ramp, Mute, Solo, Delay, EQ & Link controls. There is also an indicator which displays current submaster assignments.
Once Auto-Pan fade rates have been set, an automatic fade can be initiated by double-clicking at the desired volume level point. For more details, see the quick reference section.

The 'F' button at the bottom right corner of the window allows the Inputs window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop

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3.12. OUTPUTS WINDOW

Outputs Window

Select menu item LIVE/Outputs in the View menu of the main window and the Outputs window appears. Labels can be added by clicking on the scribble strip to the left of each knob (which doubles as a playback progress bar and ident strip). Levels can be adjusted with the mouse and can be entered directly into the fields below each knob. Pairs of outputs can be linked with the stereo links above and individual outputs can be linked with the independent link buttons below.

Live control functions for all output channels are accessible in the Outputs window. These include: Volume level, Auto-Pan rate and ramp, Mute, Solo, Delay, EQ & Link controls. There is also an indicator which displays current submaster assignments.
Once Auto-Pan fade rates have been set, an automatic fade can be initiated by double-clicking at the desired volume level point. For more details, see the quick reference section.

The 'F' button at the bottom right corner of the window allows the Outputs window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop

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3.13. CROSSPOINTS WINDOW

Crosspoints Window

Select menu item LIVE/Crosspoints in the View menu of the main window and the Crosspoints window appears. Left click any crosspoint to open the full live control window. These include: Volume level, polarity, Auto-Pan rate and ramp. Levels can be adjusted with the mouse and can be entered directly into the fields below each knob. Right click any crosspoint to open the live Auto-Pan control window.
Once Auto-Pan fade rates have been set, an automatic fade can be initiated by double-clicking at the desired volume level point.

More information can be found on crosspoints in the quick reference section.

The 'F' button at the bottom right corner of the window allows the Crosspoints window to 'float' so it can be located outside the confines of the program's main interface window and placed anywhere on the desktop

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4. TUTORIAL

This section describes some typical SM-Designer programming procedures but is not intended to provide examples of every show situation. RSD can provide suggestions on how to do more complex programming or we can provide a consultant programmer at extra cost. Please be aware, however, that we cannot solve every show programming puzzle over the phone or by email even though SM-Designer is capable of the most complex solutions.

Since each individual show setup is different, it will be difficult to describe precisely how to program your particular system but we will provide some typical examples.

We'll begin with simple procedures and work our way to more advanced exercises in show control. We will be working with the Default show 'Tutorial Show 1' that was created in Section 3.2.2. Make sure this is displayed in the default show button at the top of the main window and if it is not, click the button and select it.

Open the Show Editor and expand Tutorial Show 1. We will now just change some of the defaults to suit our needs. Right Click on the list icon in the left pane List Icon and select 'Edit List Defaults.' The three options (Auto CuePath Sequencing, Clock Running when list opened, and Open List when Show opens) at the top all need to be selected. Refer to section 3.2.2. for details or if you have not yet created Tutorial Show 1.

To prepare for this tutorial, we will have to put some audio selections in the SM-Assistant selections directory. Using your DAW software, record at least nine 48K sample rate audio selections and save them as PCM format .wav files in the My Documents\RSD\SM-Designer\Selections folder. The SM-Designer installer also places four .wav files in this directory.

Select the Contents/Audio Selections menu item. In the Audio Selections window, click Add New and select the first .wav file then click OK. If the file is stereo, SM-Designer will automatically split it into two mono files and put it in the SM-Assistant selections directory when you click the Process button. Repeat this process for all .wav files by multiselecting them. SM-Designer will also automatically add the selections to SM-Assistant.

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4.1. LIVE AUDIO PLAYBACK

First we'll simply play the first selection in SM-Assistant's selections directory. We will route the audio to output one. Before beginning, we will make sure all of the live mixer windows are normalized (with all faders at minimum). Select LIVE/Inputs under the View menu. Click on 'Set Matrix.' Click on 'Send' on the first option (all input, output, and crosspoint levels full off.) Then click 'Done.'

We'll set things up to record our actions at the same time so that in the next section of the tutorial we can make a cue that does automatically what we first do manually:

  1. Click Show Editor in the Taskbar
  2. Open the Tutorial Show 1 tree by clicking on all + symbols until Cue 1 is visible in the tree - see 3.2.2. if the Tutorial Show 1 has not yet been created
  3. Select Cue 1 in the tree in the left pane of the Show Editor window
  4. In the right pane of the Show Editor window, click the Record Actions in SM-Designer tool Record Actions in SM-Designer Icon

    Record Actions Window

    The Record Actions window opens which should be left open during the following procedures
    Make sure the 'All Times Zero' option is selected in the Record Actions window

Until you click Save in the Record Actions window all your actions will be recorded so make sure everything you do is what you want to into the cue. If you make a mistake, you can either click 'Clear' or remove unwanted messages after they have been saved into the cue.

Now let's set some volume levels:

  1. Select Inputs in the View menu
  2. In the Inputs window, On input 1, hover the cursor at a nominal level in the middle of the fader track range so it reads somewhere around (-10dB).
    Now, double click. The fader will automatically go to that level and that message will get recorded into the Record Actions window.
    If you simply drag the fader up to the desired level in record mode, you will end up with dozens of messages that will have recorded every move at a given interval - although it will faithfully record your fader move if the 'Record Elapsed Time' option is selected in the Record Actions window.
  3. Select LIVE/Crosspoints in the View menu
  4. In the Crosspoints window, select the knob at the intersection of Input 1 (vertical column 1) and Output 1 (horizontal row 1)
  5. Set the Gain fader which appears to its 'Full On' level by double clicking at the top of the fader and click OK.
  6. Select LIVE/Outputs in the View menu
  7. In the Outputs window, set output fader 1 to -10dB by double-clicking

Finally, we'll specify selection one to play and specify it to stop at the beginning of selection two.

  1. Select Playback in the View menu
  2. In the Playback window, click Setup in Channel 1
  3. again in Channel 1, click GO
  4. Then click 'Click for Selection'
  5. In the window that appears, choose the first selection and click OK
  6. Now click the green 'go' arrow icon to the left of the hilited word 'GO'

Selection one will be audible on audio output one.

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4.1.1. MAKING CUE #1

Now we'll make that cue that automatically does what we just did manually.

  1. The Record Actions window should still be visible - if not, click Record Actions on the Taskbar. to bring it to the foreground.
  2. In the Record Actions window, click Save. All actions recorded above should now be in Cue 1 in the Show Editor window. There should be a total of four actions recorded. If there are more, you should check them by double clicking each one to see what may be unwanted or duplicated.

Now we can test the whole cue:

  1. Click the 'Play Cue' button Play Cue

SM-Assistant should do everything that cue 1 is supposed to make it do. If something does not perform correctly, recheck the messages to make sure they are all correct. By rearranging the workspace you can also see these actions being performed in the SM-Assistant and SoundMan-Server windows simultaneously.

Highlight Cue 1 and select Edit Cue Defaults in the Cue menu. Type 'Play Selection 1 routed to Output 1' in Cue Description. Edit the Cue Time in the Cue Properties window so it now reads 00 hours, 00 minutes, 30 seconds, 00 frames and 00 fractional frames. This will make the cue automatically GO 30 seconds after the SM-Assistant list clock starts. Click OK.

The list clock is set to start automatically when the list opens and the list is set to open automatically when the show opens. SM-Assistant automatically opens the default show when it starts up or when the show is started or refreshed.

To make 'Tutorial Show 1' the default show, click on the top right button that has a show name already on it. Click on 'Select a show.' Click on Tutorial Show 1 and click OK. This means that Cue 1 will go automatically after the default show starts - but first we have to refresh the show.

To update Tutorial Show 1 in SM-Assistant at any time, highlight Tutorial Show 1 in the Show Editor window, right click and select Refresh Show in the Show menu OR open the Show Control window. Make sure Tutorial 1 show appears, then click 'Refresh'

Observe the audio playback automatically GO exactly 30 seconds after the show restarts. The list clock can be seen incrementing in the Show Control window. Cue 1 can also be triggered at any time with a show controller or any MIDI system or via the live controls in the Show Control window.

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4.2. EIGHT CHANNEL PLAYBACK

Now we'll simultaneously play all eight audio selections in the SM-Assistant selections directory. We will route each selection 1 through 8 to outputs 1 through 8, respectively. We will do this by assigning selections 1-8 to inputs 1-8 respectively.

We'll call this Cue 2:

  1. Click Show Editor on the Taskbar.
  2. If Tutorial Show 1 is not loaded, use the File menu item Load Show to load it
  3. Select Tutorial Path of the Tutorial Show 1
  4. Select New Cue in the Path menu and make cue 2
  5. Name the cue 'Multitrack playback.'
  6. Click OK

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4.2.1. SETTING INPUT & OUTPUT LEVELS

Now we'll set and 'snapshot' the input volumes:

  1. Click Inputs in the Taskbar and make sure all faders are at minimum volume.
  2. Click the Link/Unlink Channel buttons Link/Unlink Channel at the bottom of input channels 1 through 8 to link those channels.
  3. Move or double click one of the linked faders to a nominal level of -10dB (71). You will notice inputs 1 through 8 are all at the new level.
  4. At the bottom of the inputs window, click on the camera icon Camera and select 'Edit Snapshot Templates.' This window appears:

Snapshot Window

  1. At the top of the window, select inputs 1 through 8, then click the A (All) at the left of the second row, which is the fader level row.
  2. Click 'Save Snapshot.'
  3. Naming the snapshot is not necessary and will be discussed in a different section so just click OK.
  4. A dialogue window appears saying 'A Snapshot has been created. Would you like Add/Replace/Append a Cue now?' Click Yes.
  5. From the top pull down menu in the next window, select Tutorial Show 1. In the tree below, click on the + signs until the cue list appears and click on Cue 2. Then Click 'Append to Cue.'

Those input levels are now in Cue 2.

For the outputs, we will follow the same procedure:

  1. Click Outputs on the Taskbar and make sure all levels are at minimum
  2. Click the Link/Unlink Channel buttons at the bottom of output channels 1 through 8 to link those channels
  3. Move or double click one of the linked faders up to a nominal level of -10dB (71).
  4. At the bottom of the outputs window, click on the camera icon Camera and select 'Edit Snapshot Templates.' This window appears:

Edit Snapshot Templates

  1. At the top of the window, select outputs 1 through 8, then click the A at the left of the fader row.
  2. Click 'Save Snapshot.'
  3. Click OK.
  4. A dialogue window appears saying 'A Snapshot has been created. Would you like Add/Replace/Append a Cue now?' Click Yes.
  5. From the top pull down menu in this next window, select Tutorial Show 1. In the tree below, click on the + signs until the cue list appears and click on Cue 2. Then Click 'Append to Cue.'

Those output levels are now in Cue 2.

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4.2.2. SETTING CROSSPOINT LEVELS

We will now set the crosspoint volumes:

  1. Click Crosspoints on the Taskbar
  2. The volume of the crosspoint at input 1, output 1 should already be at maximum - if it is not, just select that knob and put the level at maximum
  3. Select the knob at input 2, output 2 and put the level at maximum
  4. Set the levels to full in the same manner for the following crosspoints:
    • Input 3, output 3
    • Input 4, output 4
    • Input 5, output 5
    • Input 6, output 6
    • Input 7, output 7
    • Input 8, output 8

At the bottom of the crosspoints window, click on the camera icon Camera and select 'Edit Snapshot Templates.'

  1. Select the crosspoints that you want put into Cue 2 which is 1-1,2-2, etc.
  2. Click 'Save Snapshot.'
  3. Click OK.
  4. A dialogue window appears saying 'A Snapshot has been created. Would you like Add/Replace/Append a Cue now?' Click Yes.
  5. From the top pull down menu in this next window, select the Tutorial Show. In the tree below, click on the + signs until the cue list appears and click on Cue 2. Then Click 'Append to Cue.'

Those crosspoint levels are now in Cue 2.

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4.2.3. LOADING SELECTIONS

Now we'll load the Audio Playback selections. In the Show Editor, with Cue 2 selected in the left pane, open the Record Actions window by clicking on the 'Begin Recording Cue' icon in the right pane. Record Actions Window Every move you make will be recorded into the Record Actions window until you click Save in that window

  1. Click Playback in the Taskbar.
  2. In the Playback window, click Setup in Channel 1
  3. In Channel 1, click LOAD
  4. In Channel 1, click 'Click for Selection'
  5. In the window that appears, choose the first selection and click OK
  6. In channel 1, click the 'load' icon in the lower left corner of the setup area - this tells the track to prepare to play at the beginning of selection one LOAD
  7. In channel 2, click Setup
  8. In channel 2, click LOAD
  9. In channel 2, click 'Click for Selection'
  10. Choose the second selection and click OK
  11. In channel 2, click the 'load' icon in the lower left corner
  12. In channel 3, click Setup
  13. In channel 3, click LOAD
  14. In channel 3, click 'Click for Selection'
  15. Choose the third selection and click OK
  16. In channel 3, click the 'load' icon in the lower left corner
  17. In channel 4, click Setup
  18. In channel 4, click LOAD
  19. In channel 4, click 'Click for Selection'
  20. Choose the fourth selection and click OK
  21. In channel 4, click the 'load' icon in the lower left corner
  22. In channel 5, click Setup
  23. In channel 5, click LOAD
  24. In channel 5, click 'Click for Selection'
  25. Choose the fifth selection and click OK
  26. In channel 5, click the 'load' icon in the lower left corner
  27. In channel 6, click Setup
  28. In channel 6, click LOAD
  29. In channel 6, click 'Click for Selection'
  30. Choose the sixth selection and click OK
  31. In channel 6, click the 'load' icon in the lower left corner
  32. In channel 7, click Setup
  33. In channel 7, click LOAD
  34. In channel 7, click 'Click for Selection'
  35. Choose the seventh selection and click OK
  36. In channel 7, click the 'load' icon in the lower left corner
  37. In channel 8, click Setup
  38. In channel 8, click LOAD
  39. In channel 8, click 'Click for Selection'
  40. Choose the eighth selection and click OK
  41. In channel 8, click the 'load' icon in the lower left corner

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4.2.4. MAKING SELECTIONS GO

Now we can execute the GO:

  • In the top left of the Playback window ('ALL Channels') click the Go button (green arrow)

Selections one through eight will be audible on audio outputs one through eight, respectively, unless you are working with an unlicensed version of SM-Designer.

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4.2.5. FINISHING CUE #2

Now we'll make a cue that automatically does what we just did manually.

  1. The Record Actions window should still be visible. If not, click Record Actions in the Taskbar to bring it into focus.
  2. In the Record Actions window, click Save. All actions recorded above should now be in Cue 2 in the Show Editor window

Now we can test the whole cue:

  1. Click the first message in cue 2 to highlight it
  2. Scroll to the end of the message list
  3. Hold the Shift key down and click the last message to highlight all messages in cue 2
  4. Click the Send Selected Message(s) icon Send Selected Message(s) to send all highlighted messages to SM-Assistant
  5. You can also simply click on the 'Play Cue' icon Play Cue to run the entire cue in real time

SM-Assistant should do everything that cue 2 is supposed to make it do. If something does not perform correctly, double click the messages in the show editor to make sure they all have the desired commands in them. Highlight each message one at a time and send it to confirm its actions by clicking on the 'Send Selected Messages' icon. Send MIDI

Highlight Cue 2 and select Edit Cue Defaults in the Cue menu. Edit the Cue Time in the Cue Properties window so it now reads 00 hours, 00 minutes, 30 seconds, 00 frames and 00 fractional frames. This will make the cue automatically GO 30 seconds after cue 1 goes. Click OK.

Click Show Control in the Taskbar. 'Show Requires Refresh' will flash if a change has been made to the show. Click 'Refresh'

Cue 1 automatically GOs 30 seconds after the show is refreshed and 30 seconds later cue 2 will go, starting all 8 selections as programmed. Cues 1 and 2 can also be triggered at any time with a show controller, any MIDI system or with the Show Control buttons in the Show Control window.

While all 8 selections are playing synchronously, you can click the ALL Channels transport control buttons at the top left of the Playback window to see how easy it is to manually control and shuttle multitrack selections as desired. Avoid clicking the 'D' (Disable) button to keep all tracks active.

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4.3. TUTORIAL SHOW 2

Make sure the Show Editor, Show Control, Input, Crosspoint, and Output windows are all open (in the View Menu, make sure they are each checked). Plug two outputs from a sound generating or playback device (Mixer output, CD, cassette, etc.) into inputs 1 and 2 of your ASIO audio interface

We will be working with Tutorial Show 2. Refer to section 3.2.2. SETTING UP to make a 'Tutorial Show 2' prior to beginning and make sure the show created in that section is loaded into the Show Editor window. Make sure the list defaults 'Clock Running when list opened' and 'Open List when Show opens' are both set to Yes.

The computer audio interface must be connected and configured properly and the MIDI and network connections established. Make sure Tutorial Show 2 is the default show by clicking the show button in the toolbar at the top of the main window selecting on 'Select a show.' To clear settings and reset to the current show, select RESET in the Show Control menu or press Shift and F4 simultaneously.

Normalize the mixers. This can be done quickly by going to the input, output, OR crosspoint window, clicking on 'Set Matrix' and sending 'all input, output, and crosspoint levels full off'. If you just finished stepping through Tutorial Show 1, you will also need to unlink all the input and output faders.

Test the routing

In the crosspoint window, send input 1 to outputs 1, 3, 5, etc. and send input 2 to outputs 2, 4, 6, etc. up to 16. For most applications, it is probably safest to set the crosspoint levels to full so you have one less level variable to think about. Set your inputs 1 & 2 to about -10dB (71). Once sound is playing, make sure you, in fact, have signal on your input faders by observing action on the input VU meters. Now bring up your output faders up one at a time to confirm signal and speaker assignments. If you are using a non-licensed version of SM-Designer, not all outputs will operate.

Please take note as to what output levels are nominal levels for the room. This will come in handy when we begin programming output levels into Tutorial Show 2.

Note: You can always bring a window into focus by clicking on the Taskbar.

Testing features

While audio is being played, it is a good idea at this point to experiment with the features on the faders. AutoPan function, mute, solo, EQ, and delay. With the AutoPan function, when you have changed the fade time and clicked OK, just double click at a different point on the fader and you will see the fader slide to your new level over time. Note that the breakdown is hh:mm:ss.ff.

The table ramp is generally a smoother sounding fade. The exponential ramp is better for crossfades of similar material (wind, crickets, other subtle ambiences). The stock table ramp is simply a linear fade and exponential is logarithmic.

Internal Input Audio Playback To prepare for this section of the tutorial, we will need to make sure there are selections in SM-Assistant. If you haven't already done so, using your DAW software, record a few 48K sample rate audio selections of varying lengths as PCM .wav format files in the My Documents\RSD\SM-Designer\Selections folder.

In the Contents menu choose Audio Selections. In the Audio Selections window, click Add New and select the first .wav file then click OK. If the file is stereo, SM-Designer will automatically split it into two mono files and download them to SM-Assistant. For the tutorials, it would be more useful if these first eight selections are longer than one minute (preferably ambience type stuff like birds, street sounds, etc.) Repeat this process for eight .wav files. SM-Designer will also automatically add the selections to SM-Assistant.

In the Crosspoints window, assign input 1 to output 1 & 2. Bring outputs 1 & 2 to full. Click Playback on the Taskbar to open the Playback window. In channel 1 click Setup then click GO. Click for selection then choose a long .wav file and click OK. Click on the green Play icon. Play You should be seeing audio level on the input mixer. Bring up the level on input 1 and you should be hearing the audio in outputs 1 & 2. In the Playback window you can shuttle through the sound file with the transport buttons. Keep in mind for future reference that this is the only window from which you can shuttle through an individual or group of sound files. In other words, if you need to stop in the middle of a sound file and pick up from that spot or start from anywhere else in the middle of the sound file, you must do it from the Playback window.

Making Cues

We are going to make a sequence of cues. There are several ways to make the same type of cues which will be demonstrated. After making the cues, we will go back to edit them as one would do under normal theatre tech circumstances.

To begin, we will make a cue that normalizes the mixers. In section 3.2.2. a new list, path and cue were created for Tutorial Show 2.

Right-click on Cue 1 in Tutorial Show 2 in the Show Editor and select 'Edit Cue Defaults'. Under description, type 'Normalize mixer' and click OK.

Now, we are ready to do some programming:

Click on 'Cue 1' Cue

  1. Open the Record Actions Window by clicking on the icon in the right pane Record Actions Window
  2. Bring any of the LIVE mixer windows to the foreground (input, output, crosspoint)
  3. Click on the 'Set Matrix' button at the bottom
  4. Click Send on the top selection
  5. Click Done
  6. In the Record Actions Window, Click Save

This cue will set all inputs, outputs and crosspoints off

The following cues will include playback of audio selections and auto-panning. Each cue will demonstrate a different method of making cues.

  1. In the Show Editor window, right click on 'Path 1'
    • Make New Cue
    • Number it '5'
    • Under Description type 'First Playback Inputs 1/2 to Outputs 1/2'
    • Click OK
  2. Click on Cue 5
  3. Click on the New Message icon. New Message
  4. Select 'Set Input/Output levels' and click OK
  5. Select Input 1 and set the fader to 71 (-10dB) and click OK
  6. Follow the same procedure (2-4) for Input 2
  7. Follow the same procedure (2-4) for Output 1
  8. Follow the same procedure (2-4) for Output 2
  9. For Crosspoints, click on the New Message icon
  10. Select Crosspoint levels and click OK
  11. Select Input 1 and Output 1, bring the fader to full (127 - 0dB) and click OK
  12. Follow the same procedure (8-10) for Input 2 going to Output 2
  13. For Playback, click on the New Message icon
  14. Select 'Playback (GO, STOP, LOAD, RESUME)' and click OK
  15. Click on LOAD and select the first selection and click OK
  16. Select channel 1 from the channel menu and click OK
  17. Follow the same procedure (12-15) for selection 2 in channel 2
  18. To create a GO command click on the New Message icon
  19. Select 'Playback (GO CHANNEL SET)' and click OK
  20. At the bottom of this window, click on 1 and 2, then click OK

Cue 5 is now complete and should look something like this:

Cue 5

Make a new Cue 10. This cue will use the Record Actions Window.

  1. Under description, type 'Second Playback 3/4/5/6'
    • In the time slot in the top left of the window, make it 10 seconds, This means that Cue 10 will automatically Go 10 seconds after Cue 5 has begun.
    • Click OK
  2. Click on Cue 10
  3. Open the Record Actions window. Record Actions Window Every move that is made will now be recorded into the Record Actions window.
  4. In the input window, link input 3 with input 4 by clicking on the arrow at the top of the two faders. It will turn red when linked.
  5. Follow this same procedure (3) for inputs 5 and 6
  6. Double click somewhere on fader 3 or 4 at around the level 60 (-14dB). Both faders will jump to that level and there will be two new messages in the Record Actions window. If, for some reason, more than two messages get recorded, it won't make any difference but you can always delete them afterwards if you want to keep your cues tidy.
  7. Double click somewhere on fader 5 or 6 at around level 90 (-7dB)
  8. In the Crosspoint window, assign inputs 3 and 4 to Output 1 by clicking the crosspoint and double clicking at the top of the fader.
  9. Follow this same procedure (7) for assigning inputs 5 and 6 to Output 2
  10. In the Playback window in channels 3 through 6, click Setup and LOAD and then Click for Selection. For 3 through 6, choose selections 3 through 6 respectively.
    • In each channel, click on the LOAD icon in the bottom left of the setup pane. Load
    • In the top left of the Playback window, click on the ALL Channels Go button Synchronous Go
  11. In the Record Actions window, click Save
  12. Make sure that the last message is only commanding inputs 3 through 6 to GO. If it is different, double click on that message and edit it accordingly.

Cue 10 should look something like this:

Cue 10

Cue 15 will utilize the Snapshot function when possible as well as the New Message window.

  1. Make a manual (MSC Go) Cue 15 and name it 'Third Playback 7/8'
  2. Click OK and then click on Cue 15.
  3. In the Input window, link inputs 7 and 8 by clicking on the green LED at the bottom of the faders. It will light up when activated. This links all faders that have the green LED on...not just a pair.
  4. Bring the faders up to 50 (-17dB)
  5. Click on the Snapshot icon Snapshot and selec